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That said I have tried messing around with large caliber railguns to test similar things as you, large shells packed with HE with a pen fuse, it was largely inconclusive. I always felt like the amount of resources that would go into it wasn't proportional to how effective it is. I think large caliber EMP railguns with the aim point might be good because it can target the modules in the center and have the pen to get close enough to bypass a large amount of armor/minor modules.
I havent personally tested the small calliber railguns, that still might be the best choice though.
2. make sure you have 20 AP (the damage that beat metal beam). 10 in early games.
3. power must conserve. having railgun means better AP but waste electricity. lead bigger ships : big target. never use railgun on small ships.
4. RTG are usefull for charge battery but expensive. better than fuel engine.
5. add magnet and longer barrel. for AP and velocity
6. railgun casing are useless. dont rely on it too much
Smaller railguns usually work better with frag parts, as far as I'm aware, since each pellet does the same damage unless you add too much, and each pellet does more.
Hollow point shells were basically meant to be used in railguns, that or very large, lots of powder guns.
They tend to rip wide holes into whatever they hit, especially if said whatever is made of wood.
Solid bodies with hollow point are pretty much the only way to go.