From The Depths
AnimeIsASIN Nov 23, 2016 @ 12:28pm
my cram cannons are not working
i am very good with cram cannons and have had alot of experience with them but always when i try to build big cram cannons it just starts saying not connected on every thing when it is clearly connected it . it seems to happen when i add a prefab to the cannon i just built a modeler cannon and i attched 2 of them together how they are supposed to be put together and it just started saying not connected on random parts even the parts that were above or below them were connected but , just no a line of parts always has to be not connected it usally happens 2 autoloaders but it has happend to everyhting
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Showing 1-6 of 6 comments
AnimeIsASIN Nov 23, 2016 @ 12:28pm 
plz help me
Oberic Nov 23, 2016 @ 4:43pm 
Have you confirmed that the facings are correct?
If you're building on a turret, make sure you're editing the turret and not your vehicle.
kieran15436 Nov 23, 2016 @ 6:36pm 
are your outoloaders connected so its link to everything
I also have this problem although I didn't place a subobject. To test it out, I first built the (optimized) structure with 6-way-connectors and verified everything was connected . Since it was, I continued and added autoloaders, at some point, some of the previously placed branches disconnected and I have no Idea how to fix it.

Brilliant skies, please help!
Last edited by Professional D1SC0nnector; Feb 9, 2017 @ 4:45am
An Ning Feb 9, 2017 @ 5:10am 
I will note that if you have 2 CRAM guns that touch in certain areas, then all parts outside the firing piece of one gun are routed through to the other instead of being shared between both.
When this happens, it is easy to exceed the maximum parts that a cannon is able to use, resulting in certain parts being automatically disconnected.
AnimeIsASIN Apr 2, 2017 @ 5:26am 
Yeah I figured this out a long time ago sry I did not say anything but yeah there is a max on the autoloaders and damage and reload time and all those things
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Showing 1-6 of 6 comments
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Date Posted: Nov 23, 2016 @ 12:28pm
Posts: 6