Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) You don't use a Local Weapons Controller in this case, you use an ACB next to your missile controller set to fire weapon on "Hostile missile closer than X meters"
Been having that problem often of late, myself.
I was told to put in prediction guidance and make sure there are no ejectors... didn't do much, though
I think the interceptors on this thing here work, allthough I did find their performance a little underwhelming - relies more on the interceptors being decoys as well as interceptors.
http://steamcommunity.com/sharedfiles/filedetails/?id=1101390080
Nice ship, small and sleek, Very sexy.
Correct me if I am wrong but isn't there a head for missiles that turn the into interceptors, so like Radar but missiles tracker instead