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(Or whatever the chip is called)
Or maybe it just chooses a random spot to aim. A test would be to spawn in the same ship multiple times and see where it targets.
I have noticed one odd behaviour though, perhaps the AI 'thinks' of lasers as a really fast bullet. I say this because I've noticed that when a vehicle first starts moving after being spawned the AI will aim the laser WAYYYY ahead of the vehicle, almost like it's trying to estimate how far the 'bullet' needs to be in front of it in order for it to hit (kind of like how a cannon aims in front of a moving ship so that... well, you know the rest).
Basically my conclusion is this: I don't currently remember what the Warlord or the Omega is, but from what you said in your first post I am assuming the Warlord is slow and the Omega is fast. The AI is actually aiming for the center of mass, but with the slow Warlord it is overcompensating and aiming forwards a bit too much; and the AI undercompensates for the fast Omega, resulting in the lasers to aim towards the rear. Of course this is all null if the Warlord is fast and/or the Omega is slow... Or if I'm wrong, which is highly likely.
That's why my lasers trys to hit the Bullwark's AI well bellow the water line, where lasers are much less potent... My lasers do this even withouth aim point selection card.
Then i tryed with lua. So far i was not able to target and fire my lasers towards the enemy based on lua code. I tryed to make them shoot only the superstructure, but have no luck.