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Having 2 of the arms loop into other inputs seems to be the way to do it.
I would probably use the explosive version.
PACs are good against targets that have all the defenses (shields, smoke, anti-projectile/anti-missile systems) as they can ignore them.
Versus not so well defended targets you are probably better off with an Advanced Cannon.
like Doombringer said, using the Particle Input Port and loop 1 or 2 arms into the other input seems getting the best results
I think the PAC is best used on a 2-axis turret, so it can always aim at every enemy straight ahead and it would benefit the most from the accuracy settings
now lets check the stats
Horizontal vs Vertical:
thats the accuracy when shooting left or right vs up and down, if you put it on a 2-axis turret I wouldnt change it, but if you put it on a 1-axis turret, I would go all Vertical, since the turret rotates the PAC to the enemy anyway
Damage vs Attenuation:
basicly high initial damage / large dmg drop off with range vs low dmg but small dmg drop off with range,
well it depends on how far you want your PAC to shoot
Field of Fire:
another good reason why you should go with a 2-axis turret, if you do, you can turn down the field of fire to a minimum, maybe 5 degree, that will boost your accuracy and you can still aim at aircraft and all
Effiency vs Overclock;
it depends on how much energy you want to use for your PAC and how fast you can recharge (try to match your battery recharge with the PAC charge time)
Damage vs Inaccuracy
the same as Damage vs Attenuation, you just need to ask yourself at what range you want it to fire, I rather have lower damage but more hits than a huge particle beam which scores a hit after 5 mins in battle
Charge Time
pretty simple, higher dmg vs low fire rate, but it will also affect your accuracy and energy per shot
I mostly stick with 7 - 10 sec
explosive got buffed in 2.0 (but I havent tested it yet)
EMP is still good even after the nerf at disabling small and medium aircrafts
Piercing is good with multiple beams
Impact is okish and removing the surface of enemy ships, but there are better alternatives
A large, fixed, ultra-damage EMP PAC is best using looped accelerators, to get as much damage as possible in the smallest beam.
Something the same size using puncture is best with as many lenses as possible, to poke as many holes through the target as it can with the same energy use.
AFAIK, the other options are still less than useful. Inpact and explosive are still.. meh.