From The Depths
Godfish Jul 23, 2017 @ 8:57pm
Ashes of the Empire 2k volume restriction: am I missing something?
building an effective tank of only 2000m2 seems inconcievable... how are you supposed to win an entire campaign with vehicles this small, especially when the enemy has vehicles 2-3 times your size? Am I missing something, or are you just supposed to overwhelm the enemy with numbers? and why is there a volume restriction to begin with?
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Showing 1-13 of 13 comments
Oberic Jul 23, 2017 @ 10:01pm 
You're restricted on volume, not on resource cost.
Godfish Jul 23, 2017 @ 10:03pm 
Originally posted by Oberic:
You're restricted on volume, not on resource cost.
yes, and? 2k material is near impossible unless you intend to use suicide nukes all campaign but 2k volume is still tiny.
Cycle_Of_Insanity Jul 23, 2017 @ 10:09pm 
Originally posted by Godfish:
Originally posted by Oberic:
You're restricted on volume, not on resource cost.
yes, and? 2k material is near impossible unless you intend to use suicide nukes all campaign but 2k volume is still tiny.
Make a fleet not a capitol ship
zion.vialva Jul 23, 2017 @ 10:50pm 
you can remove it in world editor
Godfish Jul 23, 2017 @ 10:53pm 
Originally posted by zion.vialva:
you can remove it in world editor
thank you.
zion.vialva Jul 23, 2017 @ 10:54pm 
i can explain how to if you want
zion.vialva Jul 23, 2017 @ 10:55pm 
i got tired of the ♥♥♥♥♥♥ idea of limting design size so removing the limter really improves the fun of ashes
Mrvecz Jul 23, 2017 @ 11:46pm 
AOTE is campaign for highly skilled builders. The 2k volume limit is small and annoying but if some people can work around it, we can too

Oddly, i have +1400 hours on FTD and i cannot yet find a way to play it without turning all my designs to meta bricks armed with particle cannons
majyst Jul 24, 2017 @ 12:33am 
AoTE is a difficult campaign, not exactly as hard as possbile, but you gotta know what your doing. im curious what setting you have? Did you set max HQ spawn rate and minimum resourses given on kills? Im always amazed that people set the most difficult settings then get upset when they get over run.
If you did that, please lower the settings to at least normal, or even easy.
If you set HQ spawn rate low, you can choose when you are going to fight most of the time and should be prepared for the fights you pick.

AoTE is also meant for the player to have larger fleets than QfN (neter campaign). Bring 6-10 tanks or more to a battle. Build specialty tanks, maybe some that are heavy targets in the front and more glass cannons to flank or behind. Bring Rapid fire Tanks, Bring HEAT tanks, Bring AA tanks, Bring missle tanks, and put them where they will be best.

Sure, you might lose a few tanks, but your supposed too.

3 Crab Fish Sauce Jul 24, 2017 @ 12:53am 
My tactic:
Build one MBT type
Build one fast af bomber type
Build one cruise missile light tank type

Spam them
Oberic Jul 24, 2017 @ 1:55am 
Originally posted by majyst:
AoTE is a difficult campaign, not exactly as hard as possbile, but you gotta know what your doing. im curious what setting you have? Did you set max HQ spawn rate and minimum resourses given on kills? Im always amazed that people set the most difficult settings then get upset when they get over run.
If you did that, please lower the settings to at least normal, or even easy.
If you set HQ spawn rate low, you can choose when you are going to fight most of the time and should be prepared for the fights you pick.

AoTE is also meant for the player to have larger fleets than QfN (neter campaign). Bring 6-10 tanks or more to a battle. Build specialty tanks, maybe some that are heavy targets in the front and more glass cannons to flank or behind. Bring Rapid fire Tanks, Bring HEAT tanks, Bring AA tanks, Bring missle tanks, and put them where they will be best.

Sure, you might lose a few tanks, but your supposed too.
These are all good tips.
I might give ashes a try again.
rditto48801 Jul 24, 2017 @ 3:02am 
I can see how 'thinking small' can be an issue. I am one of those people who can decide to make a small vehicle, and end up with an aerodynamic apartment building covered in guns...
I toyed around in the vehicle mode for quite a few hours just designing vehicles and structures within the 2k limit, in case I do try to make an attempt at Ashes of the Empire myself.

Advanced Cannons that rely on multiple barrels is handy from what I have seen in videos, making up for the lack of big guns with sheer volume of fire.

I would suggest watching some lets play videos on YouTube, like Lathrix's playthough for Ashes of the Empire, to get some ideas of how to keep the vehicle size down. (Lathrix' YouTube channel name is Lathland)
Which of course includes, as already suggested, to build specialized vehicles.

I saw one way to get around the 2k limit on what I think was one of Lathrix's videos.
Using sub-vehicles.

Build a vehicle that has a flat top and has an internal 1 axis turret with a dock facing upward (and I think also a vehicle spawner and a missile controller so the turret has a 'weapon' to aim).
The main vehicle itself has no real weapons, just detection systems, and the LWC controlling the turret block. Although it could probably mount a few smaller fixed weapons, maybe VLS missiles?
Then there is a sub-vehicle that has no propulsion, but it is designed to look like a turret, with its own mainframe and detection systems, has weapons and even its own turrets. The dock is set so the 'turret' sub-vehicle is just barely above the top of the main vehicle.
Both the vehicle and the sub vehicle have LWCs and Mainframe cards set for identical settings for range to engage, target priorities, etc, so the sub-vehicle will be tracking and attacking the same target the main vehicle turret is trying to aim at.
That way you got 2k for the main vehicle, which has much of the stuff for power and fuel, and 2k for the 'turret' sub-vehicle, which has much of the weapons and ammo.

The video I saw was one I watched months ago, so I may not remember all the details right, but it's the general idea/concept that counts.
majyst Jul 24, 2017 @ 4:21am 
Originally posted by rditto48801:
I can see how 'thinking small' can be an issue. I am one of those people who can decide to make a small vehicle, and end up with an aerodynamic apartment building covered in guns...
I toyed around in the vehicle mode for quite a few hours just designing vehicles and structures within the 2k limit, in case I do try to make an attempt at Ashes of the Empire myself.

Yeah, building for 2k is a PITA, when myself and the others who build for the campaign were designing the normal faction tanks (not the elites/HQs) trying to hit around the 2k mark was hard. Kept building too big and having to scrap a project, or building too small and using a design till we came up with something better that hit close to the 2k mark.

For example, the existing SS missile tank "Nebel" turned out smaller than prefered, but in the next update its been rebuilt to be around 1800k volume.
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Date Posted: Jul 23, 2017 @ 8:57pm
Posts: 13