From The Depths
Gurren Jul 8, 2017 @ 9:31pm
Helicopter Spinning Help
Just built an attack helicopter that I really enjoy, but it just spins in a circle instead of doing attack runs. Any suggestions?
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Showing 1-13 of 13 comments
Braethias Jul 8, 2017 @ 10:03pm 
Sounds like your AI settings are bonked. Try fiddling with them perhaps?
Gurren Jul 8, 2017 @ 10:55pm 
Originally posted by Braethias:
Sounds like your AI settings are bonked. Try fiddling with them perhaps?

Already made sure the AI was able to detect and the abort distance was about 400m whereas the helicopter flies at 200m, so it's not a height issue. And it is yaw only, but it doesn't use it's yaw thrusters in combat mode only patrol and fleetmove.
Last edited by Gurren; Jul 8, 2017 @ 10:56pm
FourGreenFields Jul 9, 2017 @ 1:32am 
Any chance that it only has one rotor? I'm not sure if or how it's modelled, but it may be that torque and stuff makes the thing yaw, unless countering with some sort of yaw control.
Haven't really messed with helis yet, and very much possible that it really is an AI issue, but better to mention that possibility I guess.
dszombiex Jul 9, 2017 @ 9:49am 
Originally posted by FourGreenFields:
Any chance that it only has one rotor? I'm not sure if or how it's modelled, but it may be that torque and stuff makes the thing yaw, unless countering with some sort of yaw control.
Haven't really messed with helis yet, and very much possible that it really is an AI issue, but better to mention that possibility I guess.

Dedicated heliblade spinners don't model the opposite torque reaction.

If the OP uploads it to the workshop I can take a look at it.
Last edited by dszombiex; Jul 9, 2017 @ 9:50am
Gurren Jul 9, 2017 @ 12:31pm 
Originally posted by dszombiex:
Originally posted by FourGreenFields:
Any chance that it only has one rotor? I'm not sure if or how it's modelled, but it may be that torque and stuff makes the thing yaw, unless countering with some sort of yaw control.
Haven't really messed with helis yet, and very much possible that it really is an AI issue, but better to mention that possibility I guess.

Dedicated heliblade spinners don't model the opposite torque reaction.

If the OP uploads it to the workshop I can take a look at it.

Will do. I'll leave it in grungy silver and matte metal and I will upload it under "Mantis Attack Helicopter"
Gurren Jul 9, 2017 @ 1:21pm 
Originally posted by dszombiex:
Originally posted by FourGreenFields:
Any chance that it only has one rotor? I'm not sure if or how it's modelled, but it may be that torque and stuff makes the thing yaw, unless countering with some sort of yaw control.
Haven't really messed with helis yet, and very much possible that it really is an AI issue, but better to mention that possibility I guess.

Dedicated heliblade spinners don't model the opposite torque reaction.

If the OP uploads it to the workshop I can take a look at it.

I have uploaded it. excited to see what is wrong with it. It seems to work fine until it get within laser range.

http://steamcommunity.com/sharedfiles/filedetails/?id=971842750
dszombiex Jul 9, 2017 @ 10:47pm 
Something is creating a huge amount of drag on the left:

http://steamcommunity.com/sharedfiles/filedetails/?id=972180566

This is causing the heli to pull hard to the left constantly when thrusting forward.
Last edited by dszombiex; Jul 9, 2017 @ 10:47pm
Gurren Jul 9, 2017 @ 11:17pm 
Originally posted by dszombiex:
Something is creating a huge amount of drag on the left:

http://steamcommunity.com/sharedfiles/filedetails/?id=972180566

This is causing the heli to pull hard to the left constantly when thrusting forward.

That's a symptom, not the problem. It seems to lose all of it's yaw thruster control. they just quit working when in laser range. I know this because the exact same design started turning to the right with a huge right drag. It's perfectly symmetrical so drag is not to blame. Something is not telling the AI to correct its yaw even without a PID system fiddling with it.
Xicotencatl Jul 10, 2017 @ 12:33am 
Use land AI
dszombiex Jul 10, 2017 @ 1:01am 
Originally posted by Gurren:
Originally posted by dszombiex:
Something is creating a huge amount of drag on the left:

http://steamcommunity.com/sharedfiles/filedetails/?id=972180566

This is causing the heli to pull hard to the left constantly when thrusting forward.

That's a symptom, not the problem. It seems to lose all of it's yaw thruster control. they just quit working when in laser range. I know this because the exact same design started turning to the right with a huge right drag. It's perfectly symmetrical so drag is not to blame. Something is not telling the AI to correct its yaw even without a PID system fiddling with it.

It's not a symptom. I took manual control and thrusted forward, no AI involved.
Last edited by dszombiex; Jul 10, 2017 @ 1:01am
TheDude1972 Jul 10, 2017 @ 1:12am 
Originally posted by Neldonax ♥♥♥♥♥:
Use land AI

Same as OP I've tried air units and failed for no obvious reason.

I've seen this sollution suggested before, how do you get land AI to work properly in air units? Do I need an extensive PID system? (sorry for the noob question).
dszombiex Jul 10, 2017 @ 11:56am 
That large centerline thruster wasn't helping the situation either. Here, see if this works more to your liking:

http://steamcommunity.com/sharedfiles/filedetails/?id=972645631
Oberic Jul 10, 2017 @ 12:44pm 
Edit:
I've tested the adjusted version and it seems to work very nicely.
Last edited by Oberic; Jul 10, 2017 @ 1:16pm
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Date Posted: Jul 8, 2017 @ 9:31pm
Posts: 13