Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The only real barriers to legs is that Nick hates attempting to draw/model legs and I assume the code would be hard. Also, where are mechs going to be used other than on land/coastlines or potentially on the decks of ships...
Patently false. Clearly you don't know what you're talking about.
Yes. By using wider tracks. Something you can't really do on a mech.
I'll have the exosuits without he ♥♥♥♥♥♥♥♥ mech, please.
Also, the mech provides no physical cover for the troops once deployed.
And while it does, every gun on the battlefield tries to kill it.
[citation needed]
It has already been stated that these man-shaped mechs could not work, at least not effectively. Just look at the shape - where would everything fit? How do you fit in a power source + fuel? How do you mount guns and deal with recoil? Why present a larger target? Etc. Etc.
Tanks already have the fundamental engineering done, buuut... They are still glorified trucks with guns on top. They fill the role they are built for but have dificulty expanding beyond that role.
Perhaps a blending of the two would be agreeable to both parties? TheOSB is correct (imo) in the more guns/walking over rolling/utility but dennis.danilov is correct (imo) in regards to cost/size/proven combat effectivness of the tank as we know it.
Think up new, imaginative ways to build a mech that you think would function and I am fairly certain that what you think up would be more tank than "mech".
Regardless... I think I actually have an idea on how to do legs (sort of... I was thinking of making an AT-At build with it, but it's way down the line for me).
Assume you don't have 1 unit being the mech, but rather 5 units: the mech body, and the 4 legs.
The body has 4 docks pointing flat out to the sides. These docks are on spinblocks causing them to rotate left to right.
Now, docked with them at specific distances are subspawns in the shape of legs -with spinblocks at the knees.
You now have 1 "mech" that is being driven by "legs"... if you have either mad ACB skills or great LUA coding capabilities.
The ground pressure problem is unsolvable. Tanks have significantly lower ground pressure per cm2 than humans, and due to the square-cube law you'd have to have ludicrously big feet on a mech just to stay at human levels.
And in every other criteria legs fail as well. Each leg joint with the associated actuators is about as complex as an entire tank's powertrain; you get about a dozen of them per mech, therefore requiring a huge maintenance crew, and reducing the time between mainteance and parts replacement. You're never going to see a mech march between battlefields; it'd have to be carted around on a more conventional transporter - which in turn causes a whole lot of issues with bridge strength and tunnel width.
Then there's the impossibility of properly armouring legs. Treads and even wheels don't move much relative to the chassis, and are mounted close to the ground, thus they're difficult to target at even the closest range. Legs by definition would be a lot more mobile, and move upwards between each step quite a bit, so you can't clad them in an armoured skirt. Even in a low-slung walker they are going to be significntly more vulnerable, and the unfortunate reality is, their ability to navigate uneven terrain is proportionate to their height, which incentivizes taller designs. Taller designs are nigh-impossible to hide without premade fortifications, and attract a lot of enemy fire *cough* M1 Abrams *cough*.
Then there's the problem of durability. Sure, tires can be ripped to shreads, and treads are pretty vulnerable, but legs necessitate placing a large mass of actuators outside the main armoured hull. However, the problem is even greater than you might think - durability also places an extremely hard cap on maximum speed. A mech's entire mass is distributed over small and thin structural elements, especially compared to a tank, and their motions constantly change directions - unlike a tank, which merely spins the drive sprocket. The compression and sheer forces would be insane, even when moving at a casual stroll. And that's before someone is kind enough to barrage them with artillery shells - a combination of concussive blasts and shifting loads is likely to bring a mech to its literal knees long before the battle proper even begins.
by multi legged walkers (;
That is only for the orks, any other faction with red vehicles still move at the same rate as any other colour scheme.