Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 1st Layer has its stated Armor Value, but gets an added value from blocks behind it. The boosts are as such:
2nd Layer: Gives a boost to the first layer equal to 80% of the second layer's armor value
3rd Layer: Gives a 60% boost to the first
4th Layer: Gives a 40% boost
5th Layer: Gives a 20% boost
6th Layer: Gives a 10% boost
So, if you had two Heavy Armor and two Metals, you would get the most Armor (92) from having the two HAs on the outside
As to what I would recommend, it all depends on your economy. If you are limited on resources, a spaced armor will be the best, as it is cheap although ineffective. However, if resource is not a big concern, I would use a filler of light alloy, as it is buoyant, relatively sturdy, and adds extra armor to the armor belt. Plus, it helps resist HEAT and Inertial Fuses better than spaced armor. I will have to note that it is more susceptible to internal spalling, so take this into consideration.
I would be carefull with the HEAT statement,
I think 1 block wide air gap has 20 armor against HEAT, if you fill it with Alloy yeah it sure helps with buoncy and against inertial HE but HEAT will have an easy time
http://steamcommunity.com/sharedfiles/filedetails/?id=874546767
the spaced armour in this is random gaps which seems much better than the usuall air gaps