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I kinda did when I used them.
They fired at full power 4 times and after that were incredibly weak.
I thought I tried that as well. How many Q-switches did you use?
I still lose up to 80% of the laser's damage power over 10 seconds -regardless of Q-switch count.
Increasing cavities and pumps seems to be slowing the decay (barely), but compared to the energy cost of having them they don't have enough of an impact.
with 15 pumps and 2 Q-switches, I lose 50% damage in 2 shots.
It seems to stabilize at about 30% power after 10 shots (admittedly, this is still double the damage I would have without it, but still... and the more pumps I have, the lower that boost is. at 30 pumps it is an increase of about 50% instead of 100%).. and multiple storage cavities doesn't seem to have an effect. I get a bigger starting charge, but the stabilization number is the same. So they only seem beneficial for smaller individual lasers
No effect.
So if there is a way to get that to work, let me know
I however have never played with storage cavities as I prefer consistent power drain to make better use of engine power and... Well it simply lasts forever. I have only ever used 4 Q-SWITCH and Contionus Lasers and find that 3 destabilizers on Contionus and 6 on 4 q-switch is the optimal number no matter how many cavities you add (This is the ones with 4 pumps clumped on them).
But in most case, storage size won't matter.
If you have many storages, fire power will peak for a first few sec, and it will return to normal -up to rechage ratio-.
Keeping the ratio of 12 cavities with 3-4 pumps per storage cavity... on a system that had a 11,000 power tri-Qswitch laser and a 200 power 0-Q-switch laser... I got the same power output (keeping in mind this means I needed 60k power because the power drops to around 20% of full charge).... I used roughly 700 fewer blocks (about 25% fewer blocks).
...we need cavities that come with 1, 2, 3, and 4 pumps attached (or just a 3x3 cavity/pump/destabilizer block)