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You can add weight down low (heavy keel), but that also means your ship will be heavier, leading to a higher draft and water crosssection (-> more drag).
You can remove weight from the top, but that will probably reduce the armour there, or limit weaponary.
You can widen the hull (catamarans and rafts use that for stability), but that will make it harder to turn upright once you do keel over.
Or you could add props that are bound to roll angle to keep the ship upright - which will ofcourse cost engine power, can easily be destroyed by below-waterline hits (at least torps comming from below), and will fail once your engine gets shot.
If you're going to use anti-roll props and a PID, do *not* use the integral controller ( the I setting ) - set it to infinite. If you take damage it'll wind up until the repairs are complete & your ship will roll itself for a while, even if the water is completely flat. Just set the overall gain high enough that the system responds quickly.
Unless the enemy uses "Target Center of Mass" missile cams, or laser-guided missiles with aim point selection. Or lasers with aim point selection, or...