From The Depths
Battleship
Ok working on my first battleship design. What kind of hardware should I use for my primary guns? About how many should I have and how many secondaries should I have?
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Showing 1-15 of 98 comments
XenoDragon Feb 7, 2017 @ 1:13pm 
500mm ADVs with powerful HE shells. and 4 guns. 2 on the front 2 on the back.

or 3 on the front and one on the back. And probably add some decorative things on the back, or a missile silo.
Last edited by XenoDragon; Feb 7, 2017 @ 1:16pm
TheLightLOD Feb 7, 2017 @ 1:21pm 
From the depths is very much a game about creativity and building your own stuf, so there's no clear answer here.

For example. i have built a small < 50.000 materials ship once and called it a battleship, similary i have a 20.000 block count ship that is also a battleship.

The same thing can be said about the weapons, even in real life there are many variations.

So really, it's all about personal preference... build what you want.
(unless you're building for a specific custom campaign or tourney in which case the rules or guidelines should answer your question).
XenoDragon Feb 7, 2017 @ 1:26pm 
Originally posted by TheLightLOD:
From the depths is very much a game about creativity and building your own stuf, so there's no clear answer here.

For example. i have built a small < 50.000 materials ship once and called it a battleship, similary i have a 20.000 block count ship that is also a battleship.

The same thing can be said about the weapons, even in real life there are many variations.

So really, it's all about personal preference... build what you want.
(unless you're building for a specific custom campaign or tourney in which case the rules or guidelines should answer your question).
Usually in video games a battle ship is defined as a big and tanky, slow craft with a lot of fire power and mostly made for medium range.
Last edited by XenoDragon; Feb 7, 2017 @ 1:26pm
Salty Slothy Feb 7, 2017 @ 1:49pm 
I've got a 130,000 material budget to work with. I'm trash at creative work but my mechanical skill is pretty up there. 4 guns works, 3 cannons each? And secondary weapons, smaller single barrel or a handful of 2 barrel cannons.
Battle Brotier Feb 7, 2017 @ 1:54pm 
I'd certainly recommend a number of smaller AA guns for dealing with light, fast movers. Lasers are definitely an option as well for both primary and secondary armaments. Just have to pick your flavor, there's no right or wrong answer. You'll have to consider what you plan on having it able to take on.
Salty Slothy Feb 7, 2017 @ 1:56pm 
Originally posted by Sword of Vaul:
I'd certainly recommend a number of smaller AA guns for dealing with light, fast movers. Lasers are definitely an option as well for both primary and secondary armaments. Just have to pick your flavor, there's no right or wrong answer. You'll have to consider what you plan on having it able to take on.
Im doing vanilla campaign at the moment. So far I've torn up bay leafs and (using 4 cruisers) sunk a kingsward.
*puts two cents in the machine*

2 barrel work well for secondaries, I recommend 170mm, good damage and range for a decent reload. Especially if you're good with the mechanical stuff.

Also with a 130,000 material budget that's more of a battlecruiser, and I doubt you will be able to put much armor on if you put four triple-mount primaries on.

My old battlecruiser design (a bit inefficient but still) uses 335k material for three 4x mount 500mm guns and two 4x mount secondaries, with two dual-mount 54mm 6-barrel miniguns. I would say however that about 1/2 the material is invested in armor....

Anyway, even though @TheLightOD is right and there is no definite answer, for a 130k material ship, I would say three 500mm dual-mounts (or two triple-mounts), mounted in a Dunkerque fashion (French battleship with all turrets forward mount), with maybe four dual-mount 170mm secondaries (two per side) and maybe some missile batteries on the back.

That should allow you to invest decent material in a good, strong hull and well-armored turrets, plus some good internal workings.

I imagine you can do some efficiency upgrades after you initially build it and save a decent amount of material, but I seriously doubt that @XenoDragon's reccomendations would be anywhere under 250k.
captain gimmick Feb 7, 2017 @ 2:09pm 
I would recomend you use comparments in order to make it so that when the lasers/shells the size of cars/directed particile beams breach your main armor belt you dont sink/flip. Shields and AA is recomended, and I also tend to spam flares. Also, you should have your main batteries be 500mm guns, with APHE or HEAT shells. I tend to also use spaced armor where possible in order to deal with HEAT/ADPSF. Covering your critical components with ERA and wood helps to.
Goobs Feb 7, 2017 @ 2:12pm 
I was having fun building my new battleship with 15 (5x3) 420mm advanced guns, each firing every 6 seconds. It also had 2 layers of metal armor and 1 of alloy for the hull.

Just the hull, gun boxes, and main guns was consistently out-brawling 2 bulwarks at 500m.

Then I forgot to save 8 hours of work i put into it on saturday :(
Youch. Yeah I built my battlecruiser a while back (it needs a retrofit badly) and it just uses a brute-force approach. It's like the Maus of the sea. Much less armed than yours though.. Either way, Maus costs more than a Centurion 7 and the Centurion 7 would have murdered a Maus.
The sadness is real.
Ninjaneer Feb 7, 2017 @ 6:25pm 
i would use a mix of advance cannons like minguns with frag and very high gauge turrets using HE round
Classical Smoke Feb 8, 2017 @ 3:41am 
i might do different things than you do but I like to open Paint.net and sketch ship design, weapons, armour, resource placement and counter measures then i place it on my second monitor and build the ship staying to the guide lines of my sketch.

Barrels= 3 diffent cannons on one turret not number of barrels per firing peice

Main Guns

i reccomend 4 large 3 barrel main cannons I use crams as 1200mm has an alright relaod time and does lots of damage. But 3 barrel 500mm advanced cannons also performs good

Secondary Guns

i use 2 barrel 160mm advance cannon guns that shoot a mixture of flak and frag also you can use 1/2 barrelf 100mm advanced cannons that shoot HE and frag

AA Guns

I use 36mm sabot rounds and put these around the entire ship (wherever they fit lol) or i use a 2 barreld (one cannon [change on firing peice] 50mm timed fuse flak cannon.

Counter meausures

I just put armour all over the ship usually 2 metal an airgap then another metal. I use flares that are put over the ship rader bouys, sonar bouys, missile interceptors, torpedo interceptors (interceptor head with torpedo body a little sketchy but it works) smoke laser defense and shields

Ship building

I use lots of compartments so my ship does not sink i also place many ammo magazines i place the ai compartment in the very middle of the ship and i cover it in heavy armour then in surge protecters then in ERA then in wood i also put resources in the middle of the ship also i put repair bots all over the ship

TLDR: Use 4 main cannons a few secondaries 4 to 6 ish heaps of AA every lots of counter measures (I use all of them) and lots of seperate compartments to keep my boat afloat
Salty Slothy Feb 8, 2017 @ 4:57am 
Originally posted by XXGrind:
i might do different things than you do but I like to open Paint.net and sketch ship design, weapons, armour, resource placement and counter measures then i place it on my second monitor and build the ship staying to the guide lines of my sketch.

Barrels= 3 diffent cannons on one turret not number of barrels per firing peice

Main Guns

i reccomend 4 large 3 barrel main cannons I use crams as 1200mm has an alright relaod time and does lots of damage. But 3 barrel 500mm advanced cannons also performs good

Secondary Guns

i use 2 barrel 160mm advance cannon guns that shoot a mixture of flak and frag also you can use 1/2 barrelf 100mm advanced cannons that shoot HE and frag

AA Guns

I use 36mm sabot rounds and put these around the entire ship (wherever they fit lol) or i use a 2 barreld (one cannon [change on firing peice] 50mm timed fuse flak cannon.

Counter meausures

I just put armour all over the ship usually 2 metal an airgap then another metal. I use flares that are put over the ship rader bouys, sonar bouys, missile interceptors, torpedo interceptors (interceptor head with torpedo body a little sketchy but it works) smoke laser defense and shields

Ship building

I use lots of compartments so my ship does not sink i also place many ammo magazines i place the ai compartment in the very middle of the ship and i cover it in heavy armour then in surge protecters then in ERA then in wood i also put resources in the middle of the ship also i put repair bots all over the ship

TLDR: Use 4 main cannons a few secondaries 4 to 6 ish heaps of AA every lots of counter measures (I use all of them) and lots of seperate compartments to keep my boat afloat
So modern ship design? Sweet I already do that. I've got belt armor, my advance cannons have that whole elevator style layout that stretches below deck (That was a ton of fun to put together). Should I make each barrel fire a different type of shell?
Mackoka Feb 8, 2017 @ 5:11am 
I am more or less in the OP's shoes. I've done with DWG in campaign mode, mostly with smaller ships and rocket-spamming fighterbombers, but my biggest ship, a 70 m long steel gunship with 16x166mm Adv. cannons seems to be lacking against stronger factions so I started to build something thicker.

Now I have a new 110 m cruiser-type ship with 5m thick layered armour belts, 4x2 1500 mm inertial fuse HE CRAM cannons and 2x2 barrell 84 mm high velocity AA secondaries. All this for 102k materials.

I have mixed experience. Until all CRAMs work and the enemy is within 1 km, the effect is ridiculous, those shells deletes big chunks of most of the enemy vessels. Shielding of str5 works against machinegun type cannons very well, but under heavy fire - large volleys of a Bulwark for example - it melts pretty fast.

I wander if I should build an even bigger ship with more CRAMs and thicker armor, or just change to faster firing, higher range Adv, cannons and go back a bit, to 2 km range or more.
Salty Slothy Feb 8, 2017 @ 6:08am 
Ok so I've decided what I'm going to do. 2 3 barreled advanced cannons roughly 550mm in size but a complement of 12 long range missiles. HE or frag on those missiles?

Oh and for anti air I've got 2 twin linked triple barrel 88mm heavy flak guns
Last edited by Salty Slothy; Feb 8, 2017 @ 6:11am
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Date Posted: Feb 7, 2017 @ 1:11pm
Posts: 98