From The Depths
Frequency doublers and destabalisers on LAMS
Do I need them or would I be perfectly fine without them?
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An Ning Feb 4, 2017 @ 8:04pm 
Well, with no frequency doublers, you have 1AP, which means you need a lot more damage to penetrate armor -be it the armor of an enemy ship (30+ AP recommended by most), an enemy CRAM shot (15+), or an enemy missile (7+).

So big yes to frequency doublers.

Destabilizers are, in my opinion, unneeded. They increase damage substantially, but also increase the power needed without increasing the power your laser can remake, meaning you have a few shots of high damage, then your shots start getting lower.

They seem to be best for small lasers on small craft where 1-2 shots is all you may get before you need to turn around to track the target again -meaning your lasers have a few seconds to recharge
Last edited by An Ning; Feb 4, 2017 @ 8:05pm
RandomNOOBY Feb 5, 2017 @ 6:13am 
Ideally you want 2 seperate LAMS a 0-qswitch one set to medium/long range which degrades missiles at range , then a high power burst set to short range to finish them off
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Date Posted: Feb 4, 2017 @ 7:53pm
Posts: 2