From The Depths
[SG]Rivero Jun 13, 2017 @ 2:00pm
Advanced cannon questions
So i have around 50 hours now and i still can't make a continius firing advanced cannon. Is there some kind of mathimatical equation of some kind? I read like 2 minutes ago that if i have 5 autoloader and 5 clips in working orden, then i have 5 shot burst. The problem is i don't want bursts, i NEED continius firing cannons, and also i can't find anything on the internet so yeah
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Showing 1-15 of 23 comments
luxon001 Jun 13, 2017 @ 2:09pm 
Lots of autoloaders, about 0.8s firing rate and enough ammo procesors to keep it running...

Or just stack autoloaders and clips with input feeders.
Koekiegast Jun 13, 2017 @ 2:14pm 
Put a firing delay on it so it fires continously, the delay calculation is about cooldown ÷ amount of barrels
If you are getting burst fire while using standard autoloaders, you have too many gauge cooling units. Remove some or add autoloaders for continuous fire.
An Ning Jun 13, 2017 @ 3:38pm 
It's a matter of shell gauge, cool time, and ammo clips.

I'm assuming you have the reload time that you want -and that you have set the gun's LWC to the desired "rounds per minute".

What you need at that point is just more ammo clips.

For high gauge -about 400mm+ or so- 1 ammo clip and 1 auto loader each with one ammo router will reload about once per minute. So take 60, divide by the number of ammo clips you have, and that's your constant rate of fire.

For small gauge weapons, they will reload faster. For example, (if I am remembering correctly) 40 1 meter loaders with clips and ammo routers on each on a 100mm gun will fire at around 400 rounds per minute with constant fire.
[SG]Rivero Jun 14, 2017 @ 2:43am 
Originally posted by An Ning:
It's a matter of shell gauge, cool time, and ammo clips.

I'm assuming you have the reload time that you want -and that you have set the gun's LWC to the desired "rounds per minute".

What you need at that point is just more ammo clips.

For high gauge -about 400mm+ or so- 1 ammo clip and 1 auto loader each with one ammo router will reload about once per minute. So take 60, divide by the number of ammo clips you have, and that's your constant rate of fire.

For small gauge weapons, they will reload faster. For example, (if I am remembering correctly) 40 1 meter loaders with clips and ammo routers on each on a 100mm gun will fire at around 400 rounds per minute with constant fire.



This is the kind of info i want, especially the last part. Can i get the same kind of info please?
Koekiegast Jun 14, 2017 @ 4:49am 
The way i did it works for me on my minigun that fires a clip of 2000 rounds in continues fire
My friend, if you have 2 input feeders on each clip, you don't need more ammo clips as they will be reloaded from your ship as fast as they can be fired...
Koekiegast Jun 14, 2017 @ 5:17am 
Unles you use belt fed
Koekiegast Jun 14, 2017 @ 5:17am 
It's a minigun
yes indeed
Mortus Eclipse Jun 14, 2017 @ 5:45am 
You can get a spreadsheet that allows you to calculate the optimum number or guage coolers and autoloaders from here: https://www.reddit.com/r/FromTheDepths/comments/3vaefz/advanced_cannon_calculator_spreadsheet_v3/
[SG]Rivero Jun 14, 2017 @ 6:38am 
Originally posted by Mortus Eclipse:
You can get a spreadsheet that allows you to calculate the optimum number or guage coolers and autoloaders from here: https://www.reddit.com/r/FromTheDepths/comments/3vaefz/advanced_cannon_calculator_spreadsheet_v3/
Oh thanks!
Zourin Jun 14, 2017 @ 11:46am 
FIring speed is finding a balance between cooldown time and loading speeds. Whichever is slower is the limiting factor.

You can increase loading speed by adding more autoloaders. Belt-feds load 3x faster, but can't fire during the loading process (so you want very few magazines and as many feeders as possible on them).

You can increase cooldown speed by adding gauge cooldown parts, but you dramatically increase cooldown speeds by increasing the number of barrels.

Lastly is recoil control. It doesn't affect the numerical rate which you can fire, but it affects vehicle stability and your mechanical ability to fire. If your ship is being rolled to the point the gun can't target, then improving recoil with dampers should allow you to sustain more regular fire on a target.
Pepper Jun 14, 2017 @ 6:31pm 
Ya need to set the max fire rate. If you don't, all the barrels will fire at once and cool/reload at once, but if you set the max fire rate at the right setting, it will fire continuously. Hope this helped.
mellow Jun 15, 2017 @ 12:20am 
if you have 2 auto loaders and they are loaded, when you shoot 2 bullets will come out at the same time, 3 auto loaders and 3 bullets come out, etc etc

cooldown time and required accuracy is the only thing that will stop them from coming out at the same time, or the firing delay.
so you can set the firing delay to 0.5, and every half second a shot will come out, it stops them from coming out at the same time

after an autoloader's loaded bullet is shot, it cant give one to shoot again until it gets another bullet loaded, you can see how long it takes on the ammo controller, (make sure to set the guage slider to the right guage), theres 2 reload times listed, i dont remember what its called but its sort of self explanatory.
so a smaller shell will have a faster reload time. and you can look on your autoloader and it will show everything that modifies the reload time, you just multiply that by the reload time in your ammo controller and thats the reload time. a belt fed autoloader gives 0.2 modifier, so a 1 second reload time turns into 0.2 seconds. Also, longer autoloaders have a better modifer, an 8 meter one is like 0.3 or somthing, so almost as good as belt fed.

so if you have 1 autoloader, the reload time is 0.2 seconds, every 0.2 seconds the autoloader will be ready to shoot again, but required accuracy and cooldown might stop it. so you probly should use more than 1 barrel, each barrel has its own cooldown time. then you just use cooling vents to reduce cooldown time. if you look at your cannon it will show the cooldown time, but it wont show it until you shoot. so add a cooling vent, shoot, see what the cooldown says. you can also overclock the cooldown, so it can ignore the cooldown time, but it will be less accurate


back to autoloaders, you want just enough so once the last one shoots, the first one is ready to shoot again. you set your firing delay longer to stop it from shooting in small bursts, so a 0.01 delay will probly shoot all of your autoloaders before the first one is reloaded. 0.5 might be long enough to have a steady stream of fire.


also, use frag shell parts with a low cone for a machine gun. the shells will have to be small to shoot fast, and the only way theyll do any damage is with the frag parts.
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Date Posted: Jun 13, 2017 @ 2:00pm
Posts: 23