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I think Nimble and Boomerang are the only worthwhile weapons on any difficulty after Silver.
Bo staff can also be alright but its like a discount/crappy version of Nimble since damage resets between turns.
Nimble w/ durability improvement cards/upgrades and Boomerang w/ Detach/Salvage/Bloodlust cards basically outclass everything else.
Crossbows/Bows are actually pretty good early game but fall off *fast* since upgrading the Bow/Crossbow doesn't seem to buff your arrow cards, and adding durability if you're not going to get extra arrow cards seems pointless. Though maybe I'm wrong about how this works because I stopped using them early into Gold difficulty.
Shields are too clunky and its obnoxious that you can't choose *what* attack you want blocked. You're better served killing things faster and relying on cards for mitigating damage or healing instead.
Also, why would I ever pick a weapon card that has disadvantages to try and counter-balance their barely above piss-poor damage, when I can instead pick a weapon that will endlessly scale to the end of the game? Weapons like Trident/Nunchaku just aren't anywhere good enough to merit the "2 overload" / "no draw" penalties.
I just think weapons in general need to buffed across the board, because paying 3 mana to do 3 damage 2-3 times just feels bad.