Aura Kingdom

Aura Kingdom

Pvp and pve Class
Which Class is currently good pvp and pve atm
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Beiträge 114 von 14
it depends how you want to play ? for pvp i would say sorc/bard(heal,stun buff and debuff) and pve some heavy dps tanky class ... oh dear i learned all these shot terms the last months ..good luck

read some guides there are 100 of them
how ever you wont stand a chance against pro player in level 60-80 arena if you dont spend money(up to 100 dollar maybe ?) or spend your whole life to get the right items

the best would be to find active and good raid guild so you can get fast items/gold and help ^^

pve you are fine with the basic sets you can craft and get (party mode for easier dungeons)

good luck
ReborN 16. Juli 2015 um 13:15 
how about duelist?
Doehardt 16. Juli 2015 um 15:28 
For PvE: Guardian, Ravager, Duelist and Bard are basic and good choices.
For PvP: Tachi, Gunslinger, Katar and Sorcerer are insanely good to play with.

A combo of Sorcerer and Bard is usually one of the strongest things to have, regardless
which one is main. Sorcerer main = kills / stuns faster, Bard main = survives longer / heals
faster.

However, I do not recommend wasting a crapton into PvP gear or anything. Focus more
on PvE so you can participate in skytower raids or similar.

Basically, anything is good in PvE, but a Guardian and a Bard main in higher dungeons are almost essential.
Not really i have no problem as a Sorcerer/Wizard in higher dungeons at all.
If you want to play like a psycho you have to watch videos of people doing hell dungeons as a bard ... have fun ? Not
Doehardt 16. Juli 2015 um 21:36 
Ursprünglich geschrieben von darksophie1992:
Not really i have no problem as a Sorcerer/Wizard in higher dungeons at all.
If you want to play like a psycho you have to watch videos of people doing hell dungeons as a bard ... have fun ? Not
That is most likely due to the nature of sleep totem + the immobilize skill from Sorc.
I read about a guide where you could do a team build without a guardian but a Sorc for tanking instead, as the problem wasn't the Zaahir incarnations or Zaahir himself, but rather the mobs, and correct me if I am wrong, but stuns work EVERY time on mobs and suffer not like a 30s cooldown for debuffs like on bosses, correct?

Anyways, talking about higher dungeons, I was actually pointing out Sky Tower, 5F+.

EDIT: From how you describe how bards run hell dngns it feels like you are talking about soloing the Hell Mode, which is a stupid thing to begin with ô_o
Zuletzt bearbeitet von Doehardt; 16. Juli 2015 um 21:37
ReborN 17. Juli 2015 um 0:57 
aren't Duelist for pvp ?
Ursprünglich geschrieben von XinZDraiG:
aren't Duelist for pvp ?
Far from that! They can be used for both PvE and PvP equally!

Their DoT + Crit skills can easily mop up in pvp if you have the right gear
and subclass, but the envoy "Bat Fang" as well as the skill "Dancing / Spinning
Balisong" only gain the FULL potential when mobbing.

With high evasion (normal for duelist), non-red-carpet attacks should harm you less
than usually, bat fang gives you 3% of dmg done back as health (stacks with mobs
hit by it logically) and the heals from Dancing Balisong stack with the number of
targets hit. Example: You have like 33,000HP, and Dancing Balisong regens 3,500HP
on paper. However, if you hit 5 mobs, you dont regen a mere 3,500, but a whopping
17,500HP instead.

With cooldown lowering and rotating the small AoE skills from Duelist you have,
"Slash Cut", "Deadly Wink" and "Dancing Balisong" along with high EVA, you can
keep yourself alive even in a horde of 10 mobs or even more, depending on the
dungeon.
Ursprünglich geschrieben von -ғʙᴄ- Sgt Doe Crits:
Ursprünglich geschrieben von darksophie1992:
Not really i have no problem as a Sorcerer/Wizard in higher dungeons at all.
If you want to play like a psycho you have to watch videos of people doing hell dungeons as a bard ... have fun ? Not
That is most likely due to the nature of sleep totem + the immobilize skill from Sorc.
I read about a guide where you could do a team build without a guardian but a Sorc for tanking instead, as the problem wasn't the Zaahir incarnations or Zaahir himself, but rather the mobs, and correct me if I am wrong, but stuns work EVERY time on mobs and suffer not like a 30s cooldown for debuffs like on bosses, correct?

Anyways, talking about higher dungeons, I was actually pointing out Sky Tower, 5F+.

EDIT: From how you describe how bards run hell dngns it feels like you are talking about soloing the Hell Mode, which is a stupid thing to begin with ô_o

Yes you are right .. Sorc. are really overpowered at the moment and your stuns/sleeps work always 100 % but it takes much more "skill" to control them rather than spam you whirle axe 99% ... I prefer partys too .. alone is boring and i cant undertstand people doing party mode alone ... you can help weaker player so much if you party with them (teamplay is the best)

xoxo
Doehardt 18. Juli 2015 um 11:15 
Ursprünglich geschrieben von darksophie1992:
Ursprünglich geschrieben von -ғʙᴄ- Sgt Doe Crits:
That is most likely due to the nature of sleep totem + the immobilize skill from Sorc.
I read about a guide where you could do a team build without a guardian but a Sorc for tanking instead, as the problem wasn't the Zaahir incarnations or Zaahir himself, but rather the mobs, and correct me if I am wrong, but stuns work EVERY time on mobs and suffer not like a 30s cooldown for debuffs like on bosses, correct?

Anyways, talking about higher dungeons, I was actually pointing out Sky Tower, 5F+.

EDIT: From how you describe how bards run hell dngns it feels like you are talking about soloing the Hell Mode, which is a stupid thing to begin with ô_o

Yes you are right .. Sorc. are really overpowered at the moment and your stuns/sleeps work always 100 % but it takes much more "skill" to control them rather than spam you whirle axe 99% ... I prefer partys too .. alone is boring and i cant undertstand people doing party mode alone ... you can help weaker player so much if you party with them (teamplay is the best)

xoxo
As you said, yeah, Sorcerer is insanely overpowered for PvP, to the point it really needs a
nerf on the stun (sleep) time of the sleep totem. Skill however is something I fail to see...

Use the trick to auto-follow people in pvp, immobilize, sleep totem, spam dot skills, sleep totem again, rinse and repeat. with full spd, you get a sleep totem once one is gone.
Basically the only core part is ACCuracy for Sorcerer. If he has that, gg.

And, yuss, parties are a lot more fun and more satisfying if you actually heal or revive others
or save them from their inevitible demise^^
DryTEK 19. Juli 2015 um 14:14 
Well I kinda like Ronin+Brawler on PVE. You will cut through enemies with grace :D I found some guide on internet and it's cool.
Doehardt 19. Juli 2015 um 17:26 
Ursprünglich geschrieben von GRapeFruit:
Well I kinda like Ronin+Brawler on PVE. You will cut through enemies with grace :D I found some guide on internet and it's cool.
Ronin-Brawl has three downsides in pvp mostly though:
- Unlike sleep totem, normal stuns can only be applied to players every 30 seconds.
- If the enemy has increased Accuracy, no Evasion in the world will save you.
- They are almost purely burst damage. A main guard or a tanky sub guard with reflects
will destroy you. (personal experience as a mediocre guard)
Zuletzt bearbeitet von Doehardt; 19. Juli 2015 um 17:26
Personally Guardian and Bard are my favorites in PvE since you don´t die very easily.

Grenadier might be a intresting try in PvP since not many people do that. You will get 20% free acc to deal with eva users, ranged attacks to attack your enemies before they realise it.
I haven´t experimented with it since I barely do PvP.
True, Sorcerer is now one of the most OP classes in PvP, but every class can do some recent things if build and used well.
DryTEK 20. Juli 2015 um 3:00 
Ursprünglich geschrieben von -ғʙᴄ- Sgt Doe Crits:
Ursprünglich geschrieben von GRapeFruit:
Well I kinda like Ronin+Brawler on PVE. You will cut through enemies with grace :D I found some guide on internet and it's cool.
Ronin-Brawl has three downsides in pvp mostly though:
- Unlike sleep totem, normal stuns can only be applied to players every 30 seconds.
- If the enemy has increased Accuracy, no Evasion in the world will save you.
- They are almost purely burst damage. A main guard or a tanky sub guard with reflects
will destroy you. (personal experience as a mediocre guard)

thats why I dont play PVP :D
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Geschrieben am: 16. Juli 2015 um 3:32
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