Aura Kingdom

Aura Kingdom

New "Starcaller" class - are there any guides?
I found nothing in the internet.

My thoughts so far:
for the envoy path, it would make sense to go straight up and get that +10% HP +10% DMG perk. I kinda want to stack HP and Damage, but also need Def because it's basically a low-range/semi-meele class and also need Crit.

I was thinking about going 50/50 on HP and Def and 50/50 on DMG and Crit.

Hp because of the amount of +X% HP, the more HP you have, the more will the % increase do.

Def because the low attack range, no summons, basically takes lots of hits, makes certain dungeons difficult without enough Def, propably also going for Def-heavy accessoires.

Additional options would be going for the extra +15% lightning and holy light damage perks.

The >50% HP debuff perk straight down looks ultra-strong if I understand it correctly. 20 seconds debuff, target takes more lightning and holy light damage from all sources afaik. That sounds like a must-have in party content against strong bosses.


Also, second class choice = what?

Both Greatsword and Guardians have holy light and lightning type attacks that would benefit from the Starcaller envoy path perks.

Gameplay wise, I kinda want to go for Gunner, with traps and ranged shots to basically create some distance and focus on ranged combat, maybe even completely dropping the hammer skills.

The envoy path favours Lancers and Ninjas, i mean they want to promote the newer classes ofc, but I already have enough characters with Lance or Shuriken or Greatsword as subclass and it kinda gets boring.
Last edited by Onkel mephisto; Oct 15, 2020 @ 7:12pm
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Showing 1-2 of 2 comments
ALoneKiwi Oct 26, 2020 @ 11:51am 
I'm not too good at Aura Kingdom but with the Star Caller class I don't worry too much about Crit or HP. I have unlocked all the the Max HP +X% skills in the Envoy's path and I have never cared too much about Crit because I feel like I do a decent about of damage because I have both the Dmg +2% and the +4% and I'm putting a lot of points into Dmg. I feel like the this class you can do just about anything with it, it's very flexible. I have no idea what I'm going to do for a subclass. For me it feels kinda OP to have a subclass with this class. I might do Bard because my healing is trash.

It's also crazy how easy it is to stun enemies with this class.
Last edited by ALoneKiwi; Oct 26, 2020 @ 12:05pm
Onkel mephisto Oct 26, 2020 @ 1:51pm 
I actually went for heavy cannon and threw all hammer-skills out of my rotation.
The only thing I use now are 4-6 skills, autoturret with -def debuff and healing crystal with +crit buff. Went for +15% lightning damage and the perk at the bottom where targets below 50% get a debuff that lets them take more lightning and holy light damage.

The sheer amount of -def effects, crit buffs, crit-damage buffs and elemental damage just melts through heavy bosses in an instant.
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Showing 1-2 of 2 comments
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