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Last time i completed it I had little prestige to carry over and had lost some good troops.
Certainly don't waste the opportunity and hide in France, '42 is much harder and without either you can't go to America.
A lot of times I find it better to skip a '40 Sealion so that I can concentrate on erasing the Soviets in 1941, or even when I do go for the early Sealion I tend to come out short of the BV needed to lock away the Western Front and so have to come back later. But again, you have to be mindful of the limitations. You HAVE to knock the British out in either 1940 or 1943, or you cannot obtain complete victory; because by the time you hit Overlord complete victory is out of your grasp (I learned this when the Kursk campaign was the shorted I've played, Kursk -> Moscow-> Overlord and End).
Ditto the Soviets in either '41 or '43 but I find them to be the less troublesome and you can still get them in 1943 in a way you can't with the WA.
The other thing that comes to mind is the problem of being too successful. Is it just me, or does endgame seem to creep up on you faaast if you're doing well enough? Moreso if you manage to knock out the British in 1940, and especially if you do that and then pick "Rush to Moscow."
Because there is going to be a major timeskip after you defeat the second big Theater Enemy and you invade the US cutting out so many chances to build up your core, both in terms of points but especially experience. You'll receive a lavish amount of support to represent the buildup, but you'll also be thrown into the big war for America in 1945-6 without any break period. So it might be jarring to take your troops from- say- 1941-2 level troops to 1945.
So keep that in mind. But I do think BiteNibbleChomp has it right. When in doubt, go for it.
Remember two things.
A: If it doesn't go well, you have another chance to win it after beating the Soviets.
But
B: Conversely, anything less than a BV Might as well be a defeat as far as getting into endgame. If you do not win completely your game will end at best. If not you're going to have to deal with pesky Western Allied comebacks onto the continent and more fighting because you can get a favorable stalemate of a victory.
So remember that. Though in particular regarding a 1942 Sealion, there is absolutely no reason to not gamble everything and everyone in a push to get those VHs.
Just don't try to land troops too quickly or keep the better ones far off shore and try landing cheap new ones ( cannon fodder).
+ You have more time than you think or it might feel on the first failed attempt. So do not rush too hard.
+ I do not think you have to delay landing, but approach with care. Scout or note the position of the radar stations and move you transports just out of vision range.
+ There is a heavy cruiser in the narrow part of the channel. Destroy it on the first turn, if possible.
+ You can begin landing operations once a part of the channel is secured. It is not necessary to do a coordinated attack.
+ At least two strategic bombers are necessary to deal with the Royal Navy.
+ If you cannot destroy fighers or bombers at once focus on damaging all of them. Even a 9-strength plane will retreat and buy you more time. At least two turns (retreat and reinforce) maybe more, because you (and the AI) can only reinforce directly on an airfield.
+ Take or at least block reinforcements on one of the vicory location further away with Fallschirmjäger (use possible rain to move them forward undetected).
15 for a DV, at least 3 of which are consumed in the landing. If you're going for an MV its alright but a DV requires something of a rush, or at least a good airforce.
Minus 5 for DV on Guderian is possible, too. That is a rush indeed and depends on the weather, but for the regular difficulties there is some (not much) margin. The time limit is demanding, but it is not necessary to take extrem risks (like trying to land right away or force your way into London without proper artillery support). So yes something of a rush maybe is the correct description ;)