Panzer Corps

Panzer Corps

View Stats:
Each marker on the map represents a "unit". The question is...
Are those units, speaking of infantry: Platoon-level, Company-level, Battalion-level?
Just curious about what the map units would represent in real life strengths and where they would fit on an order of battle for a division/army.
< >
Showing 1-11 of 11 comments
Magnus Jul 25, 2015 @ 9:53pm 
I usually assume infantry is battalion, but I name armour and support as company.
cuqeen Jul 26, 2015 @ 12:58am 
I think that game puts a tag on each unit ... battalion, division, etc. But it does not matter, because there is not a fixed map scale, each mission has different size and hex scale maps, but the units are the same and combat and unit deployment is not realistic, there is an analogy and a nice WW2 feeling, but this is not a sim game, in real WW2 there was not a one unit limit per an undefined hex and each unit had mixed elements, panzer-infantry etc. formations had a lot of different units, not only tanks, infantry, arty ... It's a beginner level strategy game, the old Panzer General style, not a detailed and complex sim.
Tellashim[GIF] Jul 26, 2015 @ 9:59am 
Just curious about other peoples opinions. It is a beginners startegy game, but I still think some analogies can be drawn between real units. I haven't seen the tags you're talking about, but they could be in the text or something.
Delta 66 Jul 26, 2015 @ 1:48pm 
If you consider the vanilla game, just counting the number of units would tell an inidvidual units represent more than a division, maybe a corps.

In contrast in the Grand Campaign units are bataillon or regiment scale.

However when you look at units values, they are modelled after individual equipments.

IRL a division will have AA, artillery, AT, etc..However, due to the onr unit per hex, and that the core gameplay focus on combined arms use, there is a shift between how units behave in the game and the size of the units.

The game rather gives a feel of how units interact with each other. It is not an accurate simulation. Yet, I find campaigns depicting smaller unit more immersive, because the gap between units in game and their IRL counterpart is smaller.
cuqeen Jul 26, 2015 @ 7:27pm 
Originally posted by itchy01ca01:
Just curious about other peoples opinions. It is a beginners startegy game, but I still think some analogies can be drawn between real units. I haven't seen the tags you're talking about, but they could be in the text or something.
Yes, sorry, game does not tell the actual size, i play many games and i confuse some features sometimes, i thought a few times some PzCo units show their size. I think Delta 66 is a nice comment. Mission map scale changes, but units are always the same in a campaign, unit stats are realistic, but as a single tank model for example, not as a tank division with different tank models and other support units and equipment.
BiteNibbleChomp Jul 27, 2015 @ 12:51am 
The standard campaign seems to act as if units are divisions, seeing that you command whole operations. In the GC, possibly brigades?

But the game doesn't need these sort of details in order to be fun!
Johnman Aug 6, 2015 @ 10:31pm 
Yeah I would say battalion size although it seems at times to be almost company size at times. The make up of an armoured company has alot of equipment so that doesn't make alot of sense. Some/Most batttalions had engineers, infantry, heavy wepsons companies wihtin them so again...it seems more like a company size but leans towards battalion.

I agree wiht the guy above me.
"But the game doesn't need these sort of details in order to be fun!"

I just wish someone would make a decent squad based ww2 game with single equipment. Please do not say Combat Mission is that guy because they screwed the pooch when they decided to become money grubbing wh0res.
Last edited by Johnman; Aug 6, 2015 @ 10:35pm
cuqeen Aug 10, 2015 @ 1:12pm 
Originally posted by Johnman:
Yeah I would say battalion size although it seems at times to be almost company size at times. The make up of an armoured company has alot of equipment so that doesn't make alot of sense. Some/Most batttalions had engineers, infantry, heavy wepsons companies wihtin them so again...it seems more like a company size but leans towards battalion.

I agree wiht the guy above me.
"But the game doesn't need these sort of details in order to be fun!"

I just wish someone would make a decent squad based ww2 game with single equipment. Please do not say Combat Mission is that guy because they screwed the pooch when they decided to become money grubbing wh0res.
New company-battalion level game from Slitherine/Matrix=Tigers On The Hunt. It's TBS with hex maps. Started like a computer copy of the old Advanced Squad Leader board game, but now it's something different. I don't know about you, but i have a feeling i won't need anything else.
gogol1st Aug 14, 2015 @ 8:14pm 
actually it depends on the "turns per day /days per turn" settings and number of hexes between towns and objectives...

You can make a map of the entire world in a 20 per 10 hexes and 15 days per turn
You can make a map where a hex represents 500 meters and where you play 20 turns a day !

that would change completly the answer to the initial question
Last edited by gogol1st; Aug 14, 2015 @ 8:16pm
danconnors Aug 14, 2015 @ 11:23pm 
I think Panzer General 2 had the most realistic layout of any combat simulator. Your total force started as about one brigade of mixed infantry, artillery, tanks, and supporting aircraft. As the war progressed your command grew until, near the end, you controlled about two divisions.

The two divisions had about 120 to 150 tanks, about the same number of individual artillery pieces, 40 to 50 platoons of infantry, 60 to 70 tactical bombers, and an equal number of fighters. The battles in the campaign were carefully crafted, so the strength of your units was more or less consistant. Individual units were not platoons in one battle and divisions in the next.

I really wish somebody would resurrect that game and create some new scenarios for it.
Telfram Aug 15, 2015 @ 4:17am 
Originally posted by danconnors:
I think Panzer General 2 had the most realistic layout of any combat simulator. Your total force started as about one brigade of mixed infantry, artillery, tanks, and supporting aircraft. As the war progressed your command grew until, near the end, you controlled about two divisions.

The two divisions had about 120 to 150 tanks, about the same number of individual artillery pieces, 40 to 50 platoons of infantry, 60 to 70 tactical bombers, and an equal number of fighters. The battles in the campaign were carefully crafted, so the strength of your units was more or less consistant. Individual units were not platoons in one battle and divisions in the next.

I really wish somebody would resurrect that game and create some new scenarios for it.

Well, slitherine do seem to be resurrecting the old 5* game series:
Panzer General = Panzer Corps
Allied General = DLC
Pacific General = Order of Battle Pacific

So theres hope yet.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 25, 2015 @ 9:16pm
Posts: 11