Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In contrast in the Grand Campaign units are bataillon or regiment scale.
However when you look at units values, they are modelled after individual equipments.
IRL a division will have AA, artillery, AT, etc..However, due to the onr unit per hex, and that the core gameplay focus on combined arms use, there is a shift between how units behave in the game and the size of the units.
The game rather gives a feel of how units interact with each other. It is not an accurate simulation. Yet, I find campaigns depicting smaller unit more immersive, because the gap between units in game and their IRL counterpart is smaller.
But the game doesn't need these sort of details in order to be fun!
I agree wiht the guy above me.
"But the game doesn't need these sort of details in order to be fun!"
I just wish someone would make a decent squad based ww2 game with single equipment. Please do not say Combat Mission is that guy because they screwed the pooch when they decided to become money grubbing wh0res.
You can make a map of the entire world in a 20 per 10 hexes and 15 days per turn
You can make a map where a hex represents 500 meters and where you play 20 turns a day !
that would change completly the answer to the initial question
The two divisions had about 120 to 150 tanks, about the same number of individual artillery pieces, 40 to 50 platoons of infantry, 60 to 70 tactical bombers, and an equal number of fighters. The battles in the campaign were carefully crafted, so the strength of your units was more or less consistant. Individual units were not platoons in one battle and divisions in the next.
I really wish somebody would resurrect that game and create some new scenarios for it.
Well, slitherine do seem to be resurrecting the old 5* game series:
Panzer General = Panzer Corps
Allied General = DLC
Pacific General = Order of Battle Pacific
So theres hope yet.