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I found the other campaigns to be better in that regard. At least you knew what was going on on the strategic level. Here it isn't even clear if it's the Soviet Union attacking the Western Allies in the end or the other way around.
The Soviet briefiings are just as dull, I have no sense of interest because of the way he speaks. There was more flavour in the Allied Corps dialogue, and the Grand Campaign (non-voiced iirc) was also better.
I think moving forward, they'd be better off scrapping the voice-overs and just writing interesting briefings and endings.
I'm only as far as Dnieper at the moment and I've lost count of the amount of times I've been told "You have been given a set of objectives", yeah, no duh... It is like they wrote it expecting the Soviets to be robotic persons devoid of humanity.
Point 2 - I also kinda agree with, mind you I have a HUGE core as the Soviets requiring constant rotation, something I don't do in general. The amount of forces I'm encountering is impressive at times, I never quite feel like I'm outnumbering my opponents. Early on, due to the lack of quality Soviet units the game was a more tense affair, but as I gain the upper hand, particularly with tanks, it becomes a slog fest trap that the later GC fell into.
I would advise not to deploy your tanks at Stalingrad at all. It isn't easy to mantain a solid core of infantry because armor+artillery is so overpowered in most maps, but you kinda have to for those two or three urban battles. Alternatively, go all-out assault with fresh recruited infantry, shrugging off heavy casualties.
As the map shrinks and you start running out of space to keep your armor out of rough terrain/city hexes, then let it redeploy off the map and bring in fresh infantry so that by the end, you have almost all infantry/artillery.
I basically bought extra infantry units (no vehicles) just for this map.
I think you need to go do the tutorial again if you're putting tanks in a city scenario. Stalingrad should be 95% infantry and artillery. It is pratically made for that.
And don't forget - the KVs have an OK urban assault rating, and the lovely OT-34 tanks are just made for urban assault, with flamethrowers and a fantastic 6 close assault rating. Swap your T-34s for the flame version for this scenario, then back to regular tanks thereafter.
A KV tank backed up with artillery is perfectly fine in an urban hex.