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Its only sad that PC didint had all those years to get as many mods as PG2 has right now.
So yeah, with the exception of mod quantity, PC is strictly better (also, PC mods, seems to be, on average, better than PG2 ones).
There were also "leader specials" awarded to units that excelled on the battlefield. Artillery leader specials got increased effective range and sometimes more efficient use of ammunition. Aircraft units would sometimes gain 'all weather' capability (although their attack was considerably weakened in bad weather).
It's a crying shame that PG2 can't be played on a windows 7 machine. One of many excellent games rendered useless by Microsoft's perpetual release of operating systems that aren't backwards compatible.
Mate, Panzer General 2 works flawlessly on Win7, just mark the compatibility checkboxes in the PANZER2.exe
Also, dont forget to use only one CPU core!
I actually reinstalled PG2 just to check that and it even works on my win8.1 laptop!
I enjoyed People's General as well, mainly because you had more freedom to build allied forces, giving you a coalition.
Overrun attacks are something we didn't want to do as we strongly feel they spoil the gameplay making strong units far too overpowered getting additional attacks if they destroy their target. The feature has been requested a number of times but we are consciously leaving it out as we do not feel it adds to gameplay. It results in armies of very powerful units and infantry and support units becomes less feasible making the battles less interesting and a less varied experience with less tactical options for the player.
In World War 1, near the end, the Germans employed Hutier tactics to achieve local breakthroughs of allied lines. However, the attacks were quickly contained, because the Germans had no forces that could rapidly advance into the allies rear areas and encircle huge pockets of the allied armies. The tank was brand new at that time, and the German army had very few.
Between the world wars German and British military theorists came to realize that improved tanks could make Hutier tactics succesful. The British paid little heed to their prophets, but the Germans did. Thus was born the Blitzkrieg.
The task of the panzers, after the breakthrough was accomplished, was to advance very quickly into the enemy rear areas OVER RUNNING headquarter units, lines of communications, air bases, enemy reinforcements strung out on the march. Motorized infantry and artillery were integral units in panzer divisions, there to support the tanks.
Where Panzer General 2 surpassed its siblings was that, in that one game, you could achieve breakthroughs and send your panzer units rolling into the breaches. It was here that the light tanks like the PZ2D could demonstrate their worth. They were the fastest German tank, and I could often get them to objectives before the enemy had time to prepare any defense.
Unfortunately in Panzer Corps they have no speed advantage over the other tanks, and hence they are almost useless.
At any rate there is a difference between theoretical speed, and speed of units at operational level which should take into account wears and tears and support units too.
Light recon tanks certainly had a speed advantage, but most HQs or critical assets had some sort of AT guns protections, and recon cars or tanks where lighlty armored. Neither did they know what they would encounter behind enemy lines, hence they might not be so reckless after breakthrough as a player enjoying a complete view of the battlefield. As far as I know Pz IID were not a critical factor in WW2 battles.
Also not that as the war moved on the Germans build heavier and slower tanks, which is in contradiction whith any "blitzkrieg" philosophy.
- There was much debates recently about the Blitzkrieg myth. Contemporary opinions among historians suggest that the Blitzkrieg as implemented by the Wehrmacht was less the result of a preparation, as the result of events on the ground and the zeal of some generals (as Guderian and Rommel, which BTW where often in conflict with their senior commanders about it).
The "myth" of a strict doctrine and well formalized have been built after the war for propaganda.
The Wehrmacht was not the perfect mechanised machine often advertized. Infantry still played a critical role, and was mostly on foot, artillery was often horse drawn too, and not all Pz divisions had their full compliment of armored half track.
The Pz Divisions were certainly effective mobile combined arms units, but their early success were greatly helped by a massive air superiority and good tactical air support.
With the bigger tanks came changes in their use. At Kursk, instead of punching a small breach through the Russian lines, the armored forces attacked along a broad front. One of the super heavy behemoths, the Ferdinand, didn't even mount a single anti infantry machinegun. The Russian infantry knocked them out with hand grenades and gasoline. The result at Kursk was complete failure.
The composition of panzer divisions changed. One reason was Hitler. After he saw how succesful the divisions had been in France, he demanded that the number of panzer divisions be doubled, immediately. Of course there was only one way to do that. The number of tanks in a panzer division was cut in half. Also the number and quality, and speed of supporting infantry and artillery was much reduced. The result was that panzer division were no longer that. They became regular divisions with a high number of tanks.
The idea that the blitz is a myth must have really surprized Guderian and the British officers who separately developed it. In extensive war games between the wars, these highly mobile, hard hitting units consistently routed conventional forces that always outnumbered them. Unfortunately for the British the results of these war games were ignored.
Air support was vital for the panzer divisions, and as a result, officers of the Luftwaffe accompanied the divisions, and could call for tactical air support exactly where and when it was needed. The allies, at the start of the war, could never come near the effectiveness between their air and ground forces.
Revisionist history is highly suspect. I have seen "studies" pretending to 'prove' that a conventional invasion of Japan would have resulted in only 40,000 American casualties, when the actual invasion of Okinawa resulted in almost as many for one, small island, with a garrison only 5% the size of the Japanese army defending Honshu.
The issue with that line of thought is the game is all about getting the most powerful units due to the unit cap. Why any one would get a smaller version on anything in game is beyond me. What is the point of standard infantry? Get heavy, Eng or if you really want foot speed the mountain troops. If there was no cap, like in People's General, then a true combined arms appoach that used second line troops would be possible. As the game stands only a fool would not upgrade to the most powerful unit as soon as possible.
Also the "overrun" attack awarded good use of combined arms. Arty and Infantry would soften a whole line and then armor would give a "coup de grace" to the enemy. Also it really makes dividing one;s forces a risky manuver due to getting a hole punched into your line. In PC its a grinding almost WWI frontline event. There should be bonuses for flanking attack or encirclement, something to award smart use of tactics. Currently PC is a game of "find, fix, kill support, kill combat arms, repeat."
Also the way that new units entered play was better in People's General than in PC. It's needlessly annoying when the AI spawns 5 units from thin air on the last objective. I already killed more units on this board than I have total, why to I have to ambush the final objective?
In Panzer General 2 reinforcing units could only be introduced in a few specific areas. In Panzer General and Panzer Corps reinforcing units can pop out of any city. Before anyone says that reinforcements can arrive by way of the railroads, let me point out that if your armies control the countryside around an enemy city there is no way you are going to allow rail transport into that city. It only takes a few pounds of C4 to blow up a section of track.
Panzer General 2 had no cap on total units. I was able, very early on, to hire Spanish militia units with trucks, that were still cheaper than the German home guard units. They were used for the exaxt same purpose, occupying conquered territory. Having trucks they were much more flexible than home guard. There was a practical cap to the elite units you could field. I usually only had 7 or 8 over strengthened tank units, 9 artillery units, 4 heavy infantry, 7 fighter, and 7 tac bomber units.
PG2 allowed your armies to include core groups that were not entirely German, as was true of the axis armies in general. My armies usually contained Spanish infantry, Italian artillery and a few excellent Italian tactical bombers.
The first game I ever saw, that got me hooked on this genre, was Storm across Europe....can't remember who made it, but I played it on an Amiga 500......
Great campaigns, many units to choose from, great longevity of the game.
The only flaw was the mode Suite, where you could create scenarios and edit campaigns, too difficult and chaotic.
As would be nice to have a version for Steam with the ability to easily create you own campaigns, units and scenarios at will.
I have tears in my eyes.