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* Class-specific experience effects:
AT gets +2 Hard Attack per 100 xp
Fighters get +2 Air Attack per 100 xp
AA guns get +2 Air Attack per 100 xp
* Forcing enemy units to surrender earns you prestige
* Overstrength is progressively more expensive with every point applied
* Initiative heroes are limited to +1 bonus
* Entrenchment gives a defense bonus of 2x the entrenchment level against ranged attacks
* Close terrain now gives +4 defense bonus to ground units vs. fighter and tactical bomber attack
* Overstrength is lost after upgrade
* Replacements come suppressed
* Train transportation takes 2 turns instead of 3
http://www.slitherine.com/forum/viewtopic.php?t=43127