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There are several Afrika Korps AAR's by better players than myself. The one by Goose_2 I found interesting.
What difficulty are you playing at? (I normally play at Field Marshal and don't remember it being that difficult. Then again I had mostly decisive victories which generates a snowball of more prestige -> more and better units -> more decisive victories).
From playing the US Corps campaigns I found the major weakness of the M10 is to infantry in close rerrain. If you can catch one in hills and without artillery support it is easy pickings for a grenadier or similar.
Hold your air units back at first. You don't need that many fighters, particularly with some AA. The US bombers are not always escorted - in which case pick them off as a priority. The P-47 is not a match for the Fw190A normally. Damage it with AA then finish it off with your fighters.
What I do remember is that I broke through in the North and managed to cut the convoys off. It was a close run thing though. I think I avoided the minefield by going north and south of it (I may have cleared one or two mined hexes with pioniere).
But do check out the AAR's.
As far as I remember, the first thing I did was to ignore the centre of the map; you don't need any of the hexes there and the US troops are well dug-in, meaning they'll take too long to break. Try deploying your forces for a double envelopment to the north and south. You'll need to break through to the Soviet-held road in the north within the first three or so turns to catch enough convoy trucks for the DV. Experienced 3-4 star Infantry and a **** load of self-propelled artillery (the Italian ones are ideal because they aren't an easy target for allied counter-battery fire) that can reduce entrenchment on the Soviets and simultaneously cover your own units on the enemy turn is key here. You'll be glad to hear that the scenario gets MUCH easier after the first few turns.
In the air, I had luckily decided by Alam El Halfa that my airforce was going to need some help, and the self-propelled AA halftracks are definitely worth investing a core slot or two in, even if they're less than useful late in a scenario after the enemy airforce has been destroyed (I've got two in my GC '44 East core). Not only can they weaken enemy fighters before I send in a fighter to finish the job, but they can prevent allied airpower from chipping strength points off your expensive panzers too. Try to trap the American fighters with your FW190s using spotting rules; Braccada is patient, a stand-up guy, and his Youtube playthroughs explain how to do this well.
If you can get a DV the Caucasus scenario is recommended. Had great fun and managed to score a DV there blind, although it's considered a tough scenario too.
It is also good to bring 2 pioneers - there are initially some mines at crucial points. The best way to intercept - but its not easy to do - is to break through early through the US troops position. There is a zone covered by mines south of the mountains where the main US positions are. If you can block the road there leading to the north at turn 1 or 2, you can catch the trucks just as they are running north.
Generally, there is a lot going on in that scenario, but the inital positions are very strong. In this case, the best is to hit carefully the main frontlines of the Soviets and US, meaning not to push forward awkwardly, instead focus on spotting and do attacks where are you protected by your artillery against counter attacks.
BTW: it doesn't get much easier after that, there are four scenarios ahead, and aside of one, they all give you hard terrain, and top notch allied equipment.