Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aircraft carriers are different as you can only refuel (and repair) on the hex occupied by the carrier.
Personally I find having to rotate air units around just part of the challenge. It does make capturing and securing airfields as you advance more important. There have been some occasions when I have been unable to use all my air units as I would wish but I've never lost a unit due to running out of fuel yet.
So a 10-strength bomber unit can be regarded as 10 bombers and any more would overcrowd the airfield..:)
IRL there's a practical limit on how many planes can you service at a hangar and how many are readily available to be taxied onto the runway and take off, but there's nothing stopping you from parking a bunch of planes outside. This could be implemented in the game (or Pz.C2) by the way of being able to put planes back into reserve by parking them on an airfield but deployment being restricted to said airfield only.