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I suspect the key difference is that I play with the chess dice setting on, which smooths out the extreme lucky shots the AI always seems to make. If you don't already use that setting I would strongly recommend you try it.
Dice rolls don't favor AI. That's a myth. You get as many "lucky" rolls as the AI. I never recommend trying chess mode.
I never noticed that PzC AI cheats. Just many scenarios have many enemies from many directions. That's a good thing i think. And i think developers tested the missions to make the human gamer have some challenge. You are a human, better than the computer. If you like to watch some pretty computer sprites moving around the map and feel like a Supreme General while drinking your whiskey-brandy-vodka-etc. that's not what PzC offers. And even Rommel lost the war.
I deliberately said "seems to make" because I know perfectly well that the dice rolls don't favour the AI in the longer term.
There are three dice settings. I would not play with chess mode (where you simply get the predicted combat result) as there should be a random element. Dice chess still gives random results but not the extreme results possible with the normal setting. That makes it much less likely that the AI will get an extreme result leading to you losing a core unit. The AI gets units in the next scenario whereas you are nursing your core units through the campaign and a loss can be a major blow. That is why I do recommend dice chess.
The AI doesn't cheat but it does get a lot of reinforcements to make up for being an AI. Often those reinforcements are linked to who occupies a particular hex on a specified turn. Advance quickly enough and the reinforcements never appear.
My suggestions:
1) There must be a notice about enemy reinforcements or they should not appear and attack on the same turn.
2) Ok, let them be unpredictable like diarrhea. But they should not be so deadly then! Air battles are too bloody and unforgiving. I can play more attentive on the ground: hide weak and damaged units, cover them with artillery or even flee. But aviation is extremely vulnerable. I've got bombers covered with fighters and AA guns — I did everything I could BUT got rekt anyway.
In war surprises happen.
The AI almost invariably falls for fighter traps - a bomber it can see covered by one or two fighters it can't. A few of those will quickly cut the RAF down to size.
You don't say what fighters you had but once the RAF have Spitfire IX's only FW190's are good enough, the Italians and older 109's are dead meat.
The tactics and approach required for the DLC campaigns are different to the wehrmacht campaign. Afrika Korps is relatively easy.
It ain't broke so.....
The extra variance hurts you much more than it helps I've found. A single rugged defense by some infantry in open terrain can effectively kill your 5 star core tank.