Ale & Tale Tavern

Ale & Tale Tavern

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Durability is Annoying
Durability in crafting games is absolutely obnoxious.

Some games make your weapons repairable; this is great and a fine way to "gate" progression by forcing players to return to safe havens but when you attach a price to it (materials or gold) it is absolutely obnoxious; see Return to Moria as a tolerable example and V Rising as an annoying (in the context of PvE) example. Removing the price of repairable items is great; see Valheim as a great example of why removing that upkeep cost is fun.

Not allowing repairs is fine if you make the tool easy to re-acquire; the fact that my stove breaks every 15 meals or less and I only make 450 from that means I spend over 40% on buying new tools.

Quadruple durability or remove it entirely. It's so annoying to repair stuff, fight, and clean with the stupid durability bar gating me.
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Showing 1-11 of 11 comments
grumms Sep 7, 2024 @ 1:51pm 
They just increased it by 50%
Hand of Gabriel Sep 7, 2024 @ 1:54pm 
I think you missed the 400% I was looking for. It is unsatisfying to have to do the cycle that is implemented; the cooking is fun, the tools are not. A way to circumvent how annoying they are is to make them WAY more durable or remove the mechanic; it's a waste of time that doesn't feel like the rest of the game.
Last edited by Hand of Gabriel; Sep 7, 2024 @ 1:58pm
Bibi Sep 7, 2024 @ 2:03pm 
Originally posted by Hand of Gabriel:
I think you missed the 400% I was looking for. It is unsatisfying to have to do the cycle that is implemented; the cooking is fun, the tools are not.

i dont get it did you play the same game as me i put stove down and they break yeah but not when i have only made 450 or so and a hamer is not expensive so buying that when break you should have made a lot more money i get tho what you say about the durability but keep in mind that the game is developing as we speak like they have updated already like a few times in 2 days. that being said i do not think 450 percent is logical that would take the ingame economics away. i do think there should be a way to repair weapons even withouit grindstones (or a way to make grindstones)
Hand of Gabriel Sep 7, 2024 @ 2:18pm 
If the economy of the game is reliant on weapon durability, calculate the cost of durability as a factor of the income of the entire game and all resources; then, subtract that % and make the tools indestructible. The economy is now 1:1 preserved without me needing to budget out 200 gold to be allowed to fight 3 bears and 5 wolves.

Checking in at a merchant for it isn't great, either. 200 gold at a repair station is one thing but having to sprint outside for a hammer because mine broke 6 swings in makes me ultra sad.
Lion Around Sep 7, 2024 @ 3:20pm 
The economy of the game should be dependent on purchasing supplies like ingredients for recipes and seeds for the farm, not ♥♥♥♥♥♥♥ tools that break every 10 minutes. It is the single most obnoxious feature in this game. A 50% increase in durability is nowhere near enough to satisfy me. Make the damn tools a one-and-done purchase and no longer breakable. Or hell, just make it a ♥♥♥♥♥♥♥ option.

And ffs, A water can that literally breaks every 10 minutes? Are you ♥♥♥♥♥♥♥ kidding me? I've had REAL water cans in my family that ARE ♥♥♥♥♥♥♥ HEIRLOOMS, OLDER THAN ME. I'm ♥♥♥♥♥♥♥ 42!
AquaineBay Sep 7, 2024 @ 4:56pm 
I love the "durability is bad in games" argument. Nevermind the setting, the tools, the different ways it can impact the game, no, durability is ALWAYS bad. One game I always mention in these arguments is Minecraft. Why can Minecraft have durability in the game but, NO OTHER GAME can have it whatsoever? Before Minecraft implemented anvils you just made mutiples of the same thing. 7 Days to Die has durability and yet, no one is complaining(Inventory management is WAY worse in that game).

All the everyday tools only cost around 200 which can be easily made in this game in one day of running the tavern(Which should only be about 20-30% of durability on your tools in hand and cookware like 10%?)

Valheim is a way of removing the point of even having durability in the first place. Durability is a mechanic meant for you to plan ahead, not be there just to have a reason to go back to your base/home. In a tavern management game you have to plan ahead! Having durability fits perfectly with that.
Druinthor Sep 7, 2024 @ 7:09pm 
Just let us stack tools. Ill just have 10 in my bag of each one.
Lion Around Sep 7, 2024 @ 7:12pm 
@AquaineBay: That's why I think it should be an OPTION in the settings/menu for people who just hate it. Or for those who love being annoyed every 5 minutes, they can keep it on.
AquaineBay Sep 7, 2024 @ 9:25pm 
Originally posted by Lion Around:
@AquaineBay: That's why I think it should be an OPTION in the settings/menu for people who just hate it. Or for those who love being annoyed every 5 minutes, they can keep it on.

While I understand the idea of making it an option, what I've seen is a developer turns one thing into an "option", then someone else comes along and says they hate X thing. Then that thing becomes an "option". Then another person comes along and says they hate this X thing. Then that becomes an "option". It continues on until the game has no identity anymore because every mechanic that made the game what it was became optional.

All of which, could've been avoided if these people could admit to themselves that maybe, just maybe, the game they purchased wasn't for them. I get it, it sucks to buy a game and it turns out to be a flop for you but, we all have been there. I've purchased many games that were a flop for me. Now, I'm not talking about actual bugs, glitches, or things that are just insanely unbalanced(though that can be subjective). I'm talking about mechanics that are meant to be in the game and you(not talking about the person I quoted just in general) just don't like it.
Goliathfox Sep 8, 2024 @ 10:38am 
Originally posted by grumms:
They just increased it by 50%
Still suuuucks. I get gameplay loops. But this mechanic is over used and takes a lot from the funner aspects.
Robob Sep 8, 2024 @ 10:57am 
I actually really like the limited durability to everything,it adds nice hidden maintenance costs and forces you to keep track of which tools you have in stock
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Date Posted: Sep 7, 2024 @ 1:47pm
Posts: 11