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- You can eat vegetable/fruit or your meal to gain health. Each vegetable/fruit or meal have different health value. Don't waste $ on potion to regain your health. Cheaper to make meal.
Don't sell stuff that is low price.
IMHO: If you sell more then ~10 of one item, the price drops.
Just made an evening 2xBourbon, 2xWhisky, 2xWine, 2xApple Juice, 10xPotatos and 10xChicken soup plus some left overs from the last opening.
Started with 5K stopped at 17K having no drinks and food left.
Couldn't agree more. However instead of tweaking gold per customer, they should let us change the price of dishes, and have it flucuate. This would mean that the merchants prices should also flucuate, maybe weekly or something. Also, I found it weird to receive the quest for cultivating plants, but being unable to purchase a hoe until many tavern levels later. Weird to try to introduce us to farming but being unable to immediately do the thing it's trying to teach us, regardless of whether we have the currency for it.
It seems the dev team for this is rather small, and they're likely very aware of the topics on the discussions page due to being small. I'm sure most issues will get sorted/ changed overtime
I was just giving out to myself for this exact thing, I make money and then boom, need to replace items and I'm broke again.
I don't think economy change is needed, just more durable items, the repair hammer / broom break so easily.