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I was really rushing for the Angel at first, but I almost never use it anymore. I don't get hit nearly as much these days, so the Tick is my pod of choice.
Tick for a bit of farming then swap to Angel as main. That puts Angel in top teir and tick in great.
Brick should go under tick in the great tier, but it's interesting for cheesing assassin, rescue, captures. Because it's inconsistent in these it belongs one step below the tick.
Coldfire is pretty bad because of the lack of need for it. The tick does the Coldfire job better than the Coldfire does. but it has higher top speed and better low speed control with its ability. It's also immune to heat sensors and Windows.
Std breach has none of these and nothing unique that gives it an advantage over any other pod, much less the Coldfire.
I understand your frustration with it, but it seems your personal feelings are in the way of the true rankings. Please reconsider your list.
Tick can save you 2 seconds to dock but brick can save you tens of seconds of walking through very large ship to your objective by making an entrance right near it. So I'd switch tiers between tick and brick on that chart.
My experience is that the Tick saves well over 2 seconds. You can pop in just as soon as you see the ship. For regular missions it's not a big deal, but for docking over and over to random ships it saves like half of your total time. If you're not into piracy then I get why you wouldn't value it as highly.
I may be missing something, but I'm rarely able to save a huge amount of time with Brick, because it's hard to repair the pod and get it docked with the newly-installed port before the capture timer runs out. Maybe I was trying it on too late-game of a character. I was not able to reliably ram a ship and dock to it before the timer expired.
The Angel is still awesome though. It lets you be much more aggresive with things like throwing capture/rescue targets out windows.
It's a matter of where you're ramming and the mission you're trying. Quite often I use it when I don't want to even bother docking, when I still have to i'll identify the captains chair first. Depending on your luck it'll be either on the edge (mostly just glitch ships do this) or one space in. The luck comes in on the passage ways inside of the ship, cause you can void a pilot out with a good ram even if they're an extra space in. Thus eliminating the time contraints.
Ah hah, that is definitely something I hadn't considered. As long as the pilot is directly connected to an edge room, you can instantly disable him. Nice!
Thoughts?
LOL, well that's embarrassing. Okay, scrap that idea.
I had originally thought of being able to see inside ships and use gadgets from inside the pod, but that would be broken levels of OP. Maybe you can see through windows into just that room, and use gadgets? Only if you're directly outside the window. It would fit with the theme of being invisible. Still probably too OP though.
Tho I'd love it if the ram ability would be somewhat easier to use/control. Happened more than once to me that I breached by accident because I was just a tad bit too fast, similarly trying to aim for specific rooms can be a real pita.
Ideally the pod could get a "ramming speed boost", in the direction you aim with your cursor, when you hit the use button.
I think it would also be easier to aim if you could turn on Slow Mo when you are inside the pod (and not only when you catching yourself in space).
Tho i'd prefer if it worked as more a "aim at ship part, brick shoots you in a metal rocket at said part breaching in as long as it's the outter wall"