Heat Signature

Heat Signature

View Stats:
Tier list for pods
GOD TIER
Tick: I thought I'd never use this pod, but boy was I wrong. The teleport has unlimited range. If you can see a ship, you can teleport there instantly. Why does that equal GOD TIER, though? PIRACY. You can fly around the universe looking for random ships, and the instant you see one, you're on board. You can be in and out of a small ship in a few seconds, so the amount of gear you can farm with this baby is just nuts. So nuts that it might get nerfed, it's that nuts. Like, really nuts. Seriously, try it.

GOOD TIER
Angel: Never losing blood as long as you get spaced is fantastic and really extends the longevity of your characters. The tractor beam is handy, but not incredible--it's easy enough to grab yourself or your victims without it after a few hours of practice.

OKAY TIER
Brick: The ramming ability is amazing, but there are limits. Mostly the alarm response time. Because you have to "repair" the pod (play the holding-buttons minigame) after every use, it's nearly impossible to get back onto a ship if the response time is under 25 seconds. Which most are, at least the ones you'd bother blowing a hole into. If you take out the pilot first, then there's less need to blow a hole in the ship since you've traversed most of it anyway.

MEH TIER
Breach Pod: At least it's free, which makes it better than...

TRASH TIER
Coldfire: Unless an update adds more ships with heat sensors, there's simply no reason to buy this. Other than looks. If you don't think this pod looks badass then I will fight you.



Closing Thoughts - I think the Brick will move above the Angel as I become a better player, i.e. stop needing the medical system so often and learn more ways to use the ramming ability. For now, though, my new characters buy a Tick, pirate up some gear, then get an Angel and do the regular game.
Last edited by RamenAndVitamins; Sep 27, 2017 @ 8:10am
< >
Showing 1-15 of 37 comments
Wiggly Squish Sep 27, 2017 @ 8:28am 
I agree with this list. I'm 20 hours in and I haven't found a single ship with a heat sensor.

I was really rushing for the Angel at first, but I almost never use it anymore. I don't get hit nearly as much these days, so the Tick is my pod of choice.
hotmatrixx Sep 27, 2017 @ 8:38am 
I think that the reasoning and start is on point but the teirs need adjusting.

Tick for a bit of farming then swap to Angel as main. That puts Angel in top teir and tick in great.

Brick should go under tick in the great tier, but it's interesting for cheesing assassin, rescue, captures. Because it's inconsistent in these it belongs one step below the tick.

Coldfire is pretty bad because of the lack of need for it. The tick does the Coldfire job better than the Coldfire does. but it has higher top speed and better low speed control with its ability. It's also immune to heat sensors and Windows.

Std breach has none of these and nothing unique that gives it an advantage over any other pod, much less the Coldfire.

I understand your frustration with it, but it seems your personal feelings are in the way of the true rankings. Please reconsider your list.

FreedomFighter Sep 27, 2017 @ 9:29am 
If Brick attach itself after rammed then i would consider to use it more.
Unbelievable Sep 27, 2017 @ 10:37am 
Im not really into farming gear. I just do 4-5 missions with each dude until they cant get liberation progress anymore and then retire them.
Tick can save you 2 seconds to dock but brick can save you tens of seconds of walking through very large ship to your objective by making an entrance right near it. So I'd switch tiers between tick and brick on that chart.
Last edited by Unbelievable; Sep 27, 2017 @ 10:38am
RamenAndVitamins Sep 27, 2017 @ 11:02am 
Originally posted by Unbelievable:
Tick can save you 2 seconds to dock but brick can save you tens of seconds of walking through very large ship to your objective by making an entrance right near it. So I'd switch tiers between tick and brick on that chart.

My experience is that the Tick saves well over 2 seconds. You can pop in just as soon as you see the ship. For regular missions it's not a big deal, but for docking over and over to random ships it saves like half of your total time. If you're not into piracy then I get why you wouldn't value it as highly.

I may be missing something, but I'm rarely able to save a huge amount of time with Brick, because it's hard to repair the pod and get it docked with the newly-installed port before the capture timer runs out. Maybe I was trying it on too late-game of a character. I was not able to reliably ram a ship and dock to it before the timer expired.
FumbleBee Sep 27, 2017 @ 11:41am 
Originally posted by Jack Fractal:
I agree with this list. I'm 20 hours in and I haven't found a single ship with a heat sensor.

I was really rushing for the Angel at first, but I almost never use it anymore. I don't get hit nearly as much these days, so the Tick is my pod of choice.
I found one, but i got past it with the angel and deactivated the heat sensorts from inside anyway.
madhaha Sep 27, 2017 @ 11:45am 
The Tick is how I finally got my last achievement "One Careful Owner". You need to sucessfully complete a hijack mission in a warzone before the ship gets overly damaged. These are invariably huge ships with lots of guards to clear. The Tick let me dock early, race to kill the pilot (no alarm when the ship gets attacked), then board the attacking ship, kill That pilot so the attack stops and finally go back and mop up for the hijack. It's doable with the other pods, but riskier.

The Angel is still awesome though. It lets you be much more aggresive with things like throwing capture/rescue targets out windows.
niarBaD Sep 27, 2017 @ 11:50am 
Originally posted by Ramen and Vitamins TWRK:
Originally posted by Unbelievable:
Tick can save you 2 seconds to dock but brick can save you tens of seconds of walking through very large ship to your objective by making an entrance right near it. So I'd switch tiers between tick and brick on that chart.

My experience is that the Tick saves well over 2 seconds. You can pop in just as soon as you see the ship. For regular missions it's not a big deal, but for docking over and over to random ships it saves like half of your total time. If you're not into piracy then I get why you wouldn't value it as highly.

I may be missing something, but I'm rarely able to save a huge amount of time with Brick, because it's hard to repair the pod and get it docked with the newly-installed port before the capture timer runs out. Maybe I was trying it on too late-game of a character. I was not able to reliably ram a ship and dock to it before the timer expired.

It's a matter of where you're ramming and the mission you're trying. Quite often I use it when I don't want to even bother docking, when I still have to i'll identify the captains chair first. Depending on your luck it'll be either on the edge (mostly just glitch ships do this) or one space in. The luck comes in on the passage ways inside of the ship, cause you can void a pilot out with a good ram even if they're an extra space in. Thus eliminating the time contraints.
RamenAndVitamins Sep 27, 2017 @ 12:20pm 
Originally posted by niarBaD:
you can void a pilot out with a good ram even if they're an extra space in. Thus eliminating the time contraints.

Ah hah, that is definitely something I hadn't considered. As long as the pilot is directly connected to an edge room, you can instantly disable him. Nice!
RamenAndVitamins Sep 27, 2017 @ 12:25pm 
I'd strongly prefer to see it get a cool ability, rather than just making life suck a little more for every other pod. Maybe it keeps its current ability, plus it can dock at security-locked ports. You still can't open the airlock if you don't have that keycard, but just docking there would be super handy. Maybe even OP. Or maybe not since many ships don't have any.

Thoughts?
Last edited by RamenAndVitamins; Sep 27, 2017 @ 12:26pm
Wiggly Squish Sep 27, 2017 @ 12:28pm 
Err... Ramen... you can already do that with any pod. You just can't get in without the card. They just aren't really placed in any useful locations and there's only ever one extra one on large or extremely large ships.
RamenAndVitamins Sep 27, 2017 @ 12:32pm 
Originally posted by Jack Fractal:
Err... Ramen... you can already do that with any pod. You just can't get in without the card. They just aren't really placed in any useful locations and there's only ever one extra one on large or extremely large ships.

LOL, well that's embarrassing. Okay, scrap that idea.

I had originally thought of being able to see inside ships and use gadgets from inside the pod, but that would be broken levels of OP. Maybe you can see through windows into just that room, and use gadgets? Only if you're directly outside the window. It would fit with the theme of being invisible. Still probably too OP though.
Last edited by RamenAndVitamins; Sep 27, 2017 @ 12:45pm
Nethlem Sep 27, 2017 @ 1:27pm 
Oddly enough the Tick is the only pod I haven't used at all in 20+ hours, had just way too much fun cheesing missions with the Brick. It's been one of the most consistent first purchases for new characters because it allows for easy clearing high difficulty missions in a matter of seconds, good to make money/influence.

Tho I'd love it if the ram ability would be somewhat easier to use/control. Happened more than once to me that I breached by accident because I was just a tad bit too fast, similarly trying to aim for specific rooms can be a real pita.

Ideally the pod could get a "ramming speed boost", in the direction you aim with your cursor, when you hit the use button.
Unbelievable Sep 27, 2017 @ 1:51pm 
Originally posted by Nethlem:
Oddly enough the Tick is the only pod I haven't used at all in 20+ hours, had just way too much fun cheesing missions with the Brick. It's been one of the most consistent first purchases for new characters because it allows for easy clearing high difficulty missions in a matter of seconds, good to make money/influence.

Tho I'd love it if the ram ability would be somewhat easier to use/control. Happened more than once to me that I breached by accident because I was just a tad bit too fast, similarly trying to aim for specific rooms can be a real pita.

Ideally the pod could get a "ramming speed boost", in the direction you aim with your cursor, when you hit the use button.

I think it would also be easier to aim if you could turn on Slow Mo when you are inside the pod (and not only when you catching yourself in space).
Fate (-{SoH}-) Sep 27, 2017 @ 1:55pm 
I think the best spot for the brick is personal missions since the ships are basicly predefined to have the captains chair at the end of the ship.

Tho i'd prefer if it worked as more a "aim at ship part, brick shoots you in a metal rocket at said part breaching in as long as it's the outter wall"
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Sep 27, 2017 @ 8:09am
Posts: 37