Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can basically garantee you the power cost of both door methods would be trivial (even compared to the cost to have the lights on in the ship) but even ignoring that the magnetic locking would cost way less than powered doors.
That's true, but we were specifically talking about fail safe variants because this is TECHNICALLY a discussion about the idea of crash beams unlocking doors instead of subverters (freeing subverters to lock enemies out, or booby trap the door in some way).
Science shouldn't technically have come into it, but it was fun anyway so I allowed it.
threads sure can spiral out of control once the initial topic is well explored.
though there are some stragglers who haven't caught up like the guy below
But yeah, oof. I would've suggested teleport the key to you, buuuut... Kinda hard to do when that part of the ship's gone. :P
(Two golden tips i suppose: Always grab a key a guard dropped! (Or from any consoles in range.) And try not to walk into any locked-off sections - especially not single-room modules like storage rooms for storage crates - if you do not have the key to get out of them.)
As for the situation in general, what helps nowadays is...
-Teleport the key to you (if there is one on the floor).
-Subverter on the door (it basically "picks" the lock).
-Two visitor teleports to get out. (Or find a key while you're temporarily out with one Visitor.)
-Swapping with a guard/rescue target (or a unconcious/dead guard).
-Blowing up the module you're in with an grenade (gonna hurt, though).
-Making a lot of noise to attract any potential nearby guards (guns, grenades, etc).
-Triggering the alarm and hoping someone finds you and you escape (or you get shot and are thrown out of the airlock).
-Remote control your Brick pod to ram and break the module you're in?
-Clone a similar or higher-tier key from a console/guard in range? (Key cloner.)
-Use a teleport gadget into a Jammer's field of effect to presumably get booted out of the ship.
-Hope the ship has a captain/autopilot that returns to their base if alarmed, get captured, then get rescued by another character.
Fancy seeing you around this necro, how goes it?