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Also what weapons can guards have? Is it just pistol, shotgun and faction based melee weapon?
By the way the ship size/segment limits by faction are:
0 (Glitchers)=11
1 (Foundry)=20
2 (Offworld)=14(1 and 3 are only uneven amounts you'll see in-game)
3 (Sovereign)=22(gets adjusted upwards to be 1, 4, 7, 10, 13, 16, 19 or 22)
There doesn't seem to be a upper limit to number of guards(tried 20 groups of 200) but performance can get bad after enough of them.
I hope not including item values and text colors(didn't notice it doing anything, presumably rarity overrides it) and having unexploding grenades won't break anything.
MaxGuardsPerCluster doesn't seem to do anything even though at least FreeformTutorial uses it(but just makes it same as MinGuards).
This could, in theory, allow you to buy one, get one free - or potentially ricochet-KO an entire pod of shielded guys - but so far for me, the only BOGO I've gotten was on myself, at point-blank range.
Still pretty funny.
well after an actual weapon with the trait ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=1146098596
Try bumping
Difficulty = 10 (I think this adds keys)
MinGuardsPerCluster = 1
and SentriesPerSegment = 30 (or some other biggish number)
havent tested.
OK back, tested. Sad. not more guards. Less in a cluster, just singles, wandering, but only as many as there are clusters.
Limit of the AI?
Aww.
http://steamcommunity.com/sharedfiles/filedetails/?id=1146098596
;)