Heat Signature

Heat Signature

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Helion Sep 22, 2017 @ 4:38pm
Let ME Help YOU Modify The Game
This is now a guide instead, go here for more updated info
http://steamcommunity.com/sharedfiles/filedetails/?id=1146098596

I figured out how to modify items/save files located in %appdata%. Thanks to Sarkazein I could decode the games encoding which is base64, which makes modifying save files easy

- WARNING -
Long read from here on out.

Start by downloading ChoGGis Save Edit Tool
Here https://choggi.org/games/HeatSig_DatFileConverter_0.0.2.7z

Then follow his instructions on how the tool works.

If eveything goes right you will have a decoded .txt file. simply open it with notepad and from there you can start save editing. an example of save editing is changing the last name of a character.

<Header>
Time = 2017-9-22 21:33:15 UTC
TimeNumber = 572477595
Encoded = 1

<Character>
Status = Active
CapturedByFactionIndex = -1
Forename = Yami
Surname = Singeng

Takin.. Changing Names
This is what you see at the top when you open it with notepad. A lot of things are self explanitory if you think about it logically. To change the name just simply delete the name and make a new one, AND BAM, JUST LIKE THAT. You have changed your characters name.

Adding Items
Adding Items to your Stash is a piece of cake too, just don't drop it. Simply take an item code and past it where the <Stash Items> header begins showing up but make sure to change <Item> to <Stash Items> otherwise you will most likely overwrite one of the items in your inventory

Modifying Items, also known as "Frack My Shirt Up Fam"

Adding Traits to weapons and gadgets is pretty straight forward, See the list under this paragraph?


Yes this list, Surprise!
Here you have a good list if Traits that Items can use.

Note, some items are hard coded and removing or adding Traits does not work. Also, some Traits do not work with some items, like "Concussive" with Crashbeam. Neither does conflicting traits like "self-charging" and "rechargable" Use common sense when adding traits and you won't get arrested for Mental Abuse

Uses = 5 (needed with high capacity)(I think atleast)

Trait = Self-Charging

Trait = Visitor

Trait = Long Range

Trait = Concussive

Trait = Long Dash Range

Trait = Quick Recovery

Trait = Medium Capacity

Trait = Rechargeable

Trait = High Capacity

Trait = Silenced

Trait = Ignores Armour

Trait = Timed

Trait = Medium Capacity

Trait = Lethal

Trait = Quiet Strike

Trait = Rapid Fire

Trait = Super Shotgun

Trait = Extreme Range (Thanks ChoGGi)


Unique Weapons:
Place them in your stash if you don't want to overwrite anything

Everything Gun:
<Stash Item>
Type = oEverythingGun
Name = The Everything Gun
BaseName = The Everything Gun
TimesUsed = 0
Value = 50
Rarity = 4
TextColour = 32,134,233


Fiascos Facebreaker (Thanks MehKind)
<Stash Item>
Type = oFiascos
WeaponName = Fiasco's Facebreaker
BaseName = Fiasco's Facebreaker
TimesUsed = 350
OriginalCharacter = Sader Fiasco
Value = 400
Rarity = 4
TextColour = 32,134,233
Trait = Concussive
Trait = Ignores Armour
Trait = Long Dash Range
Trait = Quick Recovery
Trait = Quiet Strike


The Multiball (Thanks ChoGGi)
<Stash Item>
Type = oGrenadeGun
Name = The Multiball
BaseName = The Multiball
TimesUsed = 0
Value = 99
Rarity = 4
TextColour = 32,134,233
Uses = 3
Trait = Lethal
Trait = Restockable
Trait = Timed
Trait = Explosive
Trait = Ignores Armour


There are probably a few more that I have missed but this is a good start :)
Last edited by Helion; Sep 29, 2017 @ 2:38pm
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Showing 76-90 of 102 comments
Helion Sep 27, 2017 @ 1:15am 
Originally posted by ShadowDragon8685:
I think people will be interested in this.

Maybe.

http://steamcommunity.com/sharedfiles/filedetails/?id=1148515343

This is the Impossible Girl's Comprehensive Pictoral Firearm Sprite List. These are the firearm sprites.

sAssaultRifle
sAutomaticPistol
sAutomaticRifle
sBoxyRifle
sConcussivePistol
sConcussivePistolHeavy
sConcussiveRifle
sConcussiveRiflePiercing
sConcussiveShotgun
sGreenPistol
sPiercingRifle
sPistol
sPistolRed
sPistolShortRed
sPistolStandard
sRifleBullpupGreen
sShotgun
sShotgunStrap
sSlenderRifle
sSnubPistol

Notes:
sEverythingGun does not work for a firearm sprite. (Sad, but true).
sPiercingRifle does not work for a firearm sprite.
They just default to whatever it otherwise would be for the weapon traits you gave it, or to a concussion pistol sprite. I'm not sure which, since I used a concussion pistol's traits to get all of these.
Added to the guide now, :p
Mauno Sep 27, 2017 @ 1:51am 
I'm editing a defector mission and I'm wondering if there is a way to make the ship generate a cluster where all the guards just wander between the errand points like you sometimes see in the game or is that just something that happens randomly when the game fails to make a gathering point?
Also what weapons can guards have? Is it just pistol, shotgun and faction based melee weapon?

By the way the ship size/segment limits by faction are:
0 (Glitchers)=11
1 (Foundry)=20
2 (Offworld)=14(1 and 3 are only uneven amounts you'll see in-game)
3 (Sovereign)=22(gets adjusted upwards to be 1, 4, 7, 10, 13, 16, 19 or 22)

There doesn't seem to be a upper limit to number of guards(tried 20 groups of 200) but performance can get bad after enough of them.
Last edited by Mauno; Sep 27, 2017 @ 1:52am
odexine Sep 27, 2017 @ 2:07am 
Originally posted by ChoGGi:
Well, I added the option to scan for steam workshop files (other friends save files).

back in your corner ;)

Edit: I will say your UI is pretty slick, though what's up with the console window?
https://stackoverflow.com/questions/3275293/hiding-console-window-of-python-gui-app-with-py2exe
need it for errors. ill hide it once i find my app has no more common errors
Mauno Sep 27, 2017 @ 7:03am 
Did a mission http://steamcommunity.com/app/268130/discussions/0/1520386297679809060/
I hope not including item values and text colors(didn't notice it doing anything, presumably rarity overrides it) and having unexploding grenades won't break anything.
MaxGuardsPerCluster doesn't seem to do anything even though at least FreeformTutorial uses it(but just makes it same as MinGuards).
Last edited by Mauno; Sep 27, 2017 @ 7:05am
ShadowDragon8685 Sep 27, 2017 @ 10:29am 
Okay, after extensive testing, the Ignores Shields property does work. However, with concussive guns at least, it does knock the target out; however, it still reflects the concussive beam.

This could, in theory, allow you to buy one, get one free - or potentially ricochet-KO an entire pod of shielded guys - but so far for me, the only BOGO I've gotten was on myself, at point-blank range.

Still pretty funny.
ChoGGi Sep 27, 2017 @ 3:56pm 
Now we just need an achievement for knocking out a group of shielded guards
well after an actual weapon with the trait ;)
cheers for making this post!
ChoGGi Sep 28, 2017 @ 6:59pm 
He never updated the first post, but it's been made into a guide, so see there for more info
http://steamcommunity.com/sharedfiles/filedetails/?id=1146098596
hotmatrixx Sep 28, 2017 @ 7:04pm 
Originally posted by Unentokku:
I'm editing a defector mission and I'm wondering if there is a way to make the ship generate a cluster where all the guards just wander between the errand points like you sometimes see in the game or is that just something that happens randomly when the game fails to make a gathering point?
Also what weapons can guards have? Is it just pistol, shotgun and faction based melee weapon?

By the way the ship size/segment limits by faction are:
0 (Glitchers)=11
1 (Foundry)=20
2 (Offworld)=14(1 and 3 are only uneven amounts you'll see in-game)
3 (Sovereign)=22(gets adjusted upwards to be 1, 4, 7, 10, 13, 16, 19 or 22)

There doesn't seem to be a upper limit to number of guards(tried 20 groups of 200) but performance can get bad after enough of them.

Try bumping

Difficulty = 10 (I think this adds keys)
MinGuardsPerCluster = 1
and SentriesPerSegment = 30 (or some other biggish number)

havent tested.

OK back, tested. Sad. not more guards. Less in a cluster, just singles, wandering, but only as many as there are clusters.

Limit of the AI?

Aww.
Last edited by hotmatrixx; Sep 28, 2017 @ 7:09pm
hotmatrixx Sep 28, 2017 @ 8:08pm 
also, there is a guide now. stop bumping this thread (says the guy bumping the thread)
Mauno Sep 28, 2017 @ 9:25pm 
Sentries is just the chance of sentry gun spawning, having it above 1 seems to have no effect.
hotmatrixx Sep 28, 2017 @ 9:28pm 
there is a guide now. stop bumping this thread
http://steamcommunity.com/sharedfiles/filedetails/?id=1146098596
Helion Sep 29, 2017 @ 1:35am 
The link to the guide is now at the top so people go there instead
ChoGGi Sep 29, 2017 @ 8:53am 
Bump




;)
hotmatrixx Sep 29, 2017 @ 8:55am 
Originally posted by ChoGGi:
Bump




;)
♥♥♥♥♥♥♥. great coder, but a ♥♥♥♥♥♥♥.
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