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Apart from the few "traps" at the start of the game,
I can't understand all the whining about the game being too difficult.
It's like Game Tycoon; you have to understand the mechanics first and not complain right from the start.
Yes, there are bugs, but the game itself isn't challenging once you've gotten through the first 2-3 years. Unfortunately!
Unfortunately, the devs gave in to the whining children and made some things easier.
There isn't even a difficulty selector to increase the difficulty again.
I think I'll have to make my own house rules to make it harder after I've finished Act 1.
First of all, the villa and penthouse only take 200 days to build, which is ridiculous, and I get superstars for a salary of around 10,000.
As a Demo 1 and Demo 2 veteran, I really wonder if the developers even played their own game thoroughly for a few days.
There are some completely unbalanced economic issues that anyone should have noticed on their first playthrough.
I absolutely applaud the route the devs are going and the ideas they used. Huge thumbs up for that already. The game can become an absolute marvel if they don't cave to people who need everything spoon fed on a platter made of gummy bears. Yes it might not take only 5 min to figure everything out but think long term. I already spent 15h on an early access for only the first 5 game years. And i enjoyed them. I'd certainly like to see that potential reached.
I'm addicted. And the fact that the developers have such balls, that you can really let your creativity run wild on the dark side, is simply brilliant.
I can already see several different approaches to playing the game.
I'm playing mega slow, currently I'm on year 1935 with about 60 hours of active playing. It's not about B-lining more about stuff you can optimize in the beginning of the game + getting the meta stuff that are OP or a must (like Marketing is for example). They fixed some things but some other things are still exploitable like gaining money from the free marketing in the start instead of losing it (a bug) or using entirely Asian composition to lower the costs, firing all expensive staff and replacing them with mega cheap ones, investing into theaters, researching and prioritizing commodities which can result in you being able to sign ridiculously low long-term contracts with people, rerolling for new story elements, etc. :)
I played a lot of demo too... Like a lot, probably not like guys above, the real enthusiasts but I had about 125-130 active hours on the demo itself and I think I went thru game around 10 times losing only 2 or 3 games in total. I personally think they did good when they made game easier -- now it's more suitable and enjoyable for a lot more people in general even tho it feels very easy for us who played a bunch. I do like chill easy games where I can just click around and not think much about, just you know, have fun... IMHO this shouldn't be a try-hard game, for that you have all the PvP games out there.
HOWEVER, all that being said I do want to see them introducing some kind of difficulty options as in you can adjust different stuff when starting like money, max theaters, longer researches, higher pays and so on... That would definitely give opportunity for challenging games to ones who seek it (but I personally don't think that will be available before full version comes out).
Cheers! :)
Make sure you're only buying marketing for the audience segments that are interested in your themes.
Make sure to schedule your release where its not competing with loads of other releases, and try to release on holidays to maximise audience size.
I wonder if you can secretly buy/own them in act 2? Or if it's just a free for all in terms of rented theatres? Probably. Damn it.