Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Landscaping matters
3. 1935 or so is the point where cast and crew get an uptick in quality, have to survive until then.
4. Low happiness decreases film quality.
5. Profit is about cost and butts in seats. Don't overspend on rental seats, for a "safe bet" only rent theaters for first two weeks.
They still end up all unhappy... I give evernyone gifts to fix it and 1 movie latter their angry again...
And I try to only get people who are already happy.
They will regularly ask for time off for various issues, and that's no problem for me, because I pay them per movie. And that increases either happiness or loyalty for them.
And I have hired a lot of people.
Them being happy helps a lot on ratings, but you also need to try to match the quality of people to the quality of script.
Sounds like you need to start fresh, and get a handle on happiness.
NB: I used the people you start with very sparingly, and only for low quality stuff for training.