Hollywood Animal

Hollywood Animal

View Stats:
9.9 / 9.9 Movies generate negative profit
i produced my first 9.9 / 9.9 movie (from the rotten fates script, you can buy at the very beginning). When I release the movie, the profit turns to negative 2.something million dollars. and audience gets displayed as %nan.
i dont make any money on the movie, it gets bad ratings but wins lots of pollux prizes.
definetly a bug since it also makes every movie you release after having the same bug.
Originally posted by KH:
Originally posted by de_pol:
Originally posted by inblack:
the devs said they’ve identified the cause and will fix it on monday.
but i cant wait that long XD i have banger scripts that need to go out.
dont tell me the devs released a game on thursday and then took the weekend off XD

You can in theory fix this by jumping in to the savefile .json, finding and changing the baseline value from "Infinity" to some other value:.

I used a json-prettyfier to more easily read the data and found the bugged movie and used a different one for comparison. What I could find was that, fixing the baseline value to an actual value instead of "Infinity" in the various stages ( maybe it is enough in

"Release":{"$type":"Data.GameObject.Movie.ReleaseStageResult,

section, but by setting this to some normal value (idk 0.9432543 as an example?) - Saving the changed json file ( use a verifier that the file is correct, notepad++ moved some brackets around for me., and adjust accordingly. Also, maybe make a backup of the json file).

but by editing the json you should be able to get around it for now with a little hassle.

Edit:

should probably be able to do like a find-replace on

"baseline":"Infinity",

and replace with

"baseline":0.940000,

for example.

Edit 2:

Saves are in

%userprofile%\appdata\locallow\Weappy\Holly\Saves

( C:\Users\<username>\AppData\LocalLow\Weappy\Holly\Saves )
< >
Showing 1-15 of 31 comments
I think i know how to recreate this bug, probably my guess is there are also tons of AI 9.9 movies in the market causing it too overflow the integer, i just checked my 1935 successfull movies of the year and the AI almost has every movie in 9.9
Pl3xus Apr 12 @ 8:21am 
now that u mention it.. rotten fate was the last time i got reward from pollux then never again.. didnt produce negative profit from me tho
if your movie generates negatives, then you are having problems with sales and need to address this issue. i have found that 3000 rental theatres per week is the maximum number to rent out to not accrue too much overhead.... your staff needs to be at or higher than the film ratings at each step if you dont want the film quality to go down, thus not a good film and little ratings will not attract the number of viewers desired to account for the overhead; i.e. cover rentals
CookEasy Apr 12 @ 8:35am 
Originally posted by teacheroftongues:
if your movie generates negatives, then you are having problems with sales and need to address this issue. i have found that 3000 rental theatres per week is the maximum number to rent out to not accrue too much overhead.... your staff needs to be at or higher than the film ratings at each step if you dont want the film quality to go down, thus not a good film and little ratings will not attract the number of viewers desired to account for the overhead; i.e. cover rentals

Nah, this is a genuine bug. A perfect scoring movie in the later stages of the came instantly causes a -2 billion profit, basically a 32-bit integer overload. The audience count is also shown as NaN when this happens.

Also you can rent out all the theaters that you can, the amount doesn't really matter as long as the score is high and you choose the right advertisement platforms. Once you get the hang of it, you can consistently score 15-20m per movie or even higher if you time the release to certain holidays, making any cost irrelevant once you get past a certain point as you can just hire the best and just make as little as 2-3 movies a year and just have a script doctor rehash your good scripts to make sure that all scripts that enter production are at least 9 or above, which will guarantee a 9.9/9.9 score everytime if you have a good setup.
Last edited by CookEasy; Apr 12 @ 8:41am
de_pol Apr 12 @ 8:37am 
Originally posted by teacheroftongues:
if your movie generates negatives, then you are having problems with sales and need to address this issue.

thats not the issue here. it says -2,something billion immediately after release and every other movie afterwards is affected.
this is definetly a bug.
Machaon Apr 12 @ 9:45am 
I had this today for the first time. 9,9/9,9 Movie and ist says -2,2 billion.
It didn´t affect the money I had in the bank, but I couldn´t see, if I made actual money with that movie. The movie didn´t got rated as an money making movie, so I don´t know if its only a bug on that particular screens or whats exactly going on.
de_pol Apr 12 @ 12:36pm 
i kept playing on the bugged save file to see what would happen. it seems that on the first distribution run i still made money off of the movie. balance rose but i cant check by clicking on the film card. there it still says the negative two billion but after i extended the run i didnt seem to get any money anymore but at least i didnt lose any either. I ended distribution and now the movie has the golden checkmark and sits on the bottom right corner of the screen in the release column, undeletable, unclickable and doesnt even pay rent.
the next movie i released was not a 9.9 yet it still showed the negative number when i released it but after the first week it started displaying the real numbers again and profits get transferred to the balance.

havent produced another 9.9 movie yet but i guess until they fix this well just have to stick to making crappy movies.
Last edited by de_pol; Apr 12 @ 12:36pm
its accurate

as example when Jim Jarmush did his 9.9/9.9 movies or wes anderson. not every cinema wanted his movies. people wanted to see the new resident evil movies, and they where 4/4 5/5 or 6/6
Originally posted by Yellowjacket:
its accurate

as example when Jim Jarmush did his 9.9/9.9 movies or wes anderson. not every cinema wanted his movies. people wanted to see the new resident evil movies, and they where 4/4 5/5 or 6/6

i mean yeah sure a good film can be unprofitable but in that case it's also loosing money (and a lot) while being brodcasted. I've like a one million budget 9.9/9.9 that generated a -2 billion box office score. It's just a bug (my suspicion is that you can go over 9.9 and 9.9+1=a
huge negative number (same logic as gandhi agressivity in civilisation))
like i mean come on, of course it's not what is intended

https://steamcommunity.com/sharedfiles/filedetails/?id=3462811376
Originally posted by SO6 moutonaj:
Originally posted by Yellowjacket:
its accurate

as example when Jim Jarmush did his 9.9/9.9 movies or wes anderson. not every cinema wanted his movies. people wanted to see the new resident evil movies, and they where 4/4 5/5 or 6/6

i mean yeah sure a good film can be unprofitable but in that case it's also loosing money (and a lot) while being brodcasted. I've like a one million budget 9.9/9.9 that generated a -2 billion box office score. It's just a bug (my suspicion is that you can go over 9.9 and 9.9+1=a
huge negative number (same logic as gandhi agressivity in civilisation))

yeah maybe the promotion wasn't enough, maybe you owne not enough cinemas, or too much, maybe it was the wrong time window (halloween, memorial day, independence day, valentines day, christmas) (had the concurrent studio better or more movies to show)? back then it was reality that not every good movie we know today was a big box office hit, same these days, often a movie needs years to become a classic, vhs was invented in 1976.
Originally posted by Yellowjacket:
Originally posted by SO6 moutonaj:

i mean yeah sure a good film can be unprofitable but in that case it's also loosing money (and a lot) while being brodcasted. I've like a one million budget 9.9/9.9 that generated a -2 billion box office score. It's just a bug (my suspicion is that you can go over 9.9 and 9.9+1=a
huge negative number (same logic as gandhi agressivity in civilisation))

yeah maybe the promotion wasn't enough, maybe you owne not enough cinemas, or too much, maybe it was the wrong time window (halloween, memorial day, independence day, valentines day, christmas) (had the concurrent studio better or more movies to show)? back then it was reality that not every good movie we know today was a big box office hit, same these days, often a movie needs years to become a classic, vhs was invented in 1976.
You didn't look at the screenshot i guess. The budget of the film is 616,000 i own 200 cinémas and all projection (which is 7000/week) are on m'y cinémas, the fullness of the cinéma is Na%/Na% and the net income is less than -2,000,000,000. I would have been ok if it was -200,000 but it is a bug. It is. No doubt about that.
Last edited by [SO6] moutonaj; Apr 12 @ 2:07pm
de_pol Apr 12 @ 2:20pm 
Originally posted by Yellowjacket:
its accurate

ROFL, no it is not. No movie makes a loss of 2 billion dollars. And no movie makes a loss that is exactly the overflow integer of 32bit based stuff.
this is a bug
Rakeeth Apr 12 @ 2:21pm 
Originally posted by Yellowjacket:
Originally posted by SO6 moutonaj:

i mean yeah sure a good film can be unprofitable but in that case it's also loosing money (and a lot) while being brodcasted. I've like a one million budget 9.9/9.9 that generated a -2 billion box office score. It's just a bug (my suspicion is that you can go over 9.9 and 9.9+1=a
huge negative number (same logic as gandhi agressivity in civilisation))

yeah maybe the promotion wasn't enough, maybe you owne not enough cinemas, or too much, maybe it was the wrong time window (halloween, memorial day, independence day, valentines day, christmas) (had the concurrent studio better or more movies to show)? back then it was reality that not every good movie we know today was a big box office hit, same these days, often a movie needs years to become a classic, vhs was invented in 1976.
Saying negative two billion on release of a movie is accurate or realistic because of bad promotion is a wild thing to say.
For people who are trying to argue otherwise, please understand bit and integer. This is a coding problem. And this is quite common in 80s and 90s games where integer have much lower bit size. It happened here because dude broke the game with too good of a script.:csdsmile:
< >
Showing 1-15 of 31 comments
Per page: 1530 50