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The fact that a year or two later you will learn they use the money and kill themselves with it doesn't matter. IF you knew at the moment of making the decision "hey, they are dope fiends and giving them money will kill them" - then we can talk about more murky moral ground ;)
But yeah, in general this is what Weappy are good at - writing non-obvious scenarios. Where not every good deed goes unpunished, not every bad deed is punished and life has its own twists and turns.
Oh at the time of the first playthough, I wasn't doing it ENTIRELY out of morals, I needed the cash. It's only with the power of hindsight and in future runs that it became the "Moral" thing to do.
BUT they also did hint at him drinking it all away when the question was raised initially, so that WAS a factor for me too. A lesser factor, if I'm being perfectly honest, since my studio was also in a bad spot at the time. But still one that influenced the decision.
I stand by this being the correct approach even tho when you cheat them they lay down the bs THICK.
I'm unsure if it is possible to either keep the secret or win the lawsuit because I failed both in my second run.
So they're going to self-destruct with this money. Not my business. I am not their keeper. They are adult people.
The only morally correct to restrict someone's self-destructive tendencies in a situation like this would be if the money was allocated into something beneficial to the owner, even if not given directly. The game offers no avenue to do that so the choice was "Give them X money" and "try to cheat them for my benefit and end up giving them way more money"
This is said without any data on if it's even possible to keep this secret/win the lawsuit, so I am curious
Can't speak on the moral stance, but it's entirely possible to keep the secret, I managed to do so on every subsequent run so far by building the Security building and hiring a guy to put on it.
I have no idea on if you can win the case. Maybe if you get Mid Level Legal Protection before they find out? Without it it was only a 10% chance, (boostable to 35% with Influence Points) i don't know what the chances are if the upgrade's got since it leaked before I got it.
Build security building, hire a security officer, assign him to the secret and you should be safe. At least I was in my playthroughs.
Lawsuit is a game of chance. You definately can be lucky (saw it on a stream twice) and win it, but the odds are against you.
It made me think of an Emilia Clarke movie, "Above Suspicion (2019)" based on a true story.
It's a difficult decision because you have to weigh the lives of employees in the company. I did pocket the money in both of my playthroughs but I had the voice in my head saying, "This is wrong".
I would have tried to delay payment in real life, and probably fired the guy who found the secret, if it got out ( in the second playthrough, game spoiler: the secret did not get out ).
Not sure if there was an exact moment I was sold, but by the end of the demo, where I finally got a good studio running, I was like: "No please don't stop here! I want more! I'm about make friends with the chief of police and the irish feller!"
I do like that not every character is an ♥♥♥♥♥♥♥, too. The mayor may not be the cleanest, but he uses his power to make his daughter happy. Compare him to Stewart Rogers... yeah, no way. I definitely helped Fred Carpenter and already like him much more. Even without his services later. The chief of police (surprisingly) and the irish feller also seemed rather sympathetic. I will probably not think the same about the KKK grand wizard, though...
https://youtu.be/axAnawzi7Y0?si=0ggDj57VwMXeUQ3M
Ok out of curiosity, is that a thing that can actually happen? Never happened to me, hell, my knowledge was his only relatives were his dad and two aunts.
No. This was referring to This is the police 2 (and Rebel Cops as well) with the police sniper being one Vic Duvall. Joe Duvalls face reminded me a lot of Vic Duvall Jr. from Rebel Cops and given Joe Duvalls profile states he has one son I immediately made up the headcanon, that Joe Duvall is Vic Duvalls father.
So basically it was a joke. ^^'
Given that I had two people called Boyd in my first run, it was likely coincidental with the devs reusing names they used before.
Ah, I see. It's probabky either name reuse or a deliberate reference then. Fair enough. Makes sense to me as a headcanon, but I just had game knoweldge and the game when making that choice told me "Joe only had a drunk uncle and two aunts." So I assumed when they died that was it for the Duvals.