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augment gear - allow us to select as many items as we want to use as fuel rather than having to break items down 1 by 1
teleportation between already discovered nodes on same level, instead of having to go back to crevice then back to level
Allow action queuing for consumables/heals. Maybe add an option to disable/enable this and/or have it cancel any queues if you receive damage.
Give us an option disable the camera reset if no lock-on target can be found.
Make RNG stats on equipment scale accordingly when gear is augmented to a higher level. As it is now, you have to reroll them to get them within the min/max range of the stat if you've leveled up a piece of gear for a while. I've had several RNG stats that were below the minimum range after they were leveled up a bit.