Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
The only truly difficult part of her fight is the barrage of projectiles she launches when she decides to fly, in the end i decided to just tank the hits.
In the end, she was just very fun too. I just didn't expect such a difficulty increase because of 2nd phase, it was a nightmare. I did use spirits before, but I never relied on them, or especially farmed to max em out (at least in HP).
The funniest thing is that the fight where I beat her was actually without the spirit because I was so triggered and forgot to even activate him lmao. 2 hours of grinding for lacrima thingies only to beat her solo.
I think this game has the best combat system out of any souls-like and game alike. It's basically Nioh but with From Software tier animations and sound effects.
This game needs to have a PVP system.
game is not other game
That's actually the easiest to deal with - you just sprint diagonally and they all miss you. Just make sure to dodge the first and last shot.
---
As for Trokka being a filter - sounds strange to me (I beat her in about 6 tries but she was very annoying...). I'd say the Maluca/Gwydo were the real filters (at least for me).
The more I think about it, the more I see that each boss requires a different mix of dodge/block to be beaten. Maluca/Gwydo ABSOLUTELY require you to be able to properly brink guard. Trokka and the boss after her are easy if you dodge (I beat the dark elf lady first try).
Having said that, the way bosses force you into a specific playstyle is somewhat annoying. I personally feel like a player should be able to beat a given boss by either dodging OR blocking - not to be required to deal with specific attacks in specific ways. I say that because not every player has the ability to brink guard consistently and bosses like Maluca/Gwydo cannot be beaten by only dodging because of how their attacks are attracted to you like magnets so you dodge 1-2 but the 3rd+ hits from the combo hit you while you recover from the dodge.
You can call it a "skill issue" all you want but by doing this, devs are filtering who can play their games and at some point people will stop buying these games...
First boss where I took 15 attempts + spirits lol.
She was still fun though. Ironically beat her without spirits because I was raging so much I forgot to use them during my winning attempt lmao.
this seems like a disingenuous argument. where do we draw the line? should horror movies be less scary because people who don't want to be frightened don't buy tickets? it feels strange to me to look at a game that markets itself as difficult and demanding and expect everyone to be able to pick up and play it. I know that isn't exactly what you are saying but I feel its still an apt comparison especially since you want to present a rigid argument. The game has been constantly preparing you for trokka whether you know it or not. volbaino is your introduction to having to avoid certain attacks. this gets reinforced with aratra, rangkus, maluca, elemain, and shactuka which is literally every single boss between viper and trokka. this isn't a blindside. furthermore you STILL arn't forced to only dodge. your margin of error for brink guarding these attacks is quite generous. furthermore, for sake of argument, lets assume that trokka did require a very specific skill setup to beat. this game lets you respec at any time for completely free. I also don't see how the game having a few bosses that require you to use the game's basic mechanics fully is somehow bad. you are intended to both brink guard and brink dodge not ignore one of those mechanics just because your build has more investment in one or the other. it isn't like investing in brink guard somehow removes your ability to brink dodge. thats like complaining you can't block everything in sekiro and the devs force you to dodge unblockables. you are greatly rewarded for both mechanics and its not like the chip damage trokka does to you through brink guard somehow negates the option of guarding or brink guarding, you are just doing it knowing the downside.
also side note: I have no idea why you are bringing up maluca and saying he cant be dodged. in this example the player is using a brink dodge centric playing style and all of maluca's attacks can either be brink dodged or ran away from. you can dodge his Iaido slashes just like you can guard them. his 9 attack flurry can be brink dodged backward and then you hold the button down to run away. what does he do that you can't dodge?