The First Berserker: Khazan

The First Berserker: Khazan

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They were smokin something when they picked the boss hp numbers
i'm only on viper, but i'm already exhausted of this game. his phase 1 isn't even hard, and his phase 2 isn't even much harder, its just he takes like a half hour to kill so you're likely to slip up somewhere. thats it, thats pretty much the whole "difficulty" of the game. your attention span has to out last the bosses gigantic health pools
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Showing 1-15 of 21 comments
Anime Apr 11 @ 7:26pm 
Devs admitted they only play tested the game on easy difficulty. Normal is just like hard difficulty in triple A games (aka more hp and damage, with no concern on how it plays)
Last edited by Anime; Apr 11 @ 7:27pm
ForceKin Apr 11 @ 7:26pm 
It gets better as you unlock more skills. Also, Viper specifically can have his horn broken which results in him taking double damage.

The game wants you to handle most bosses in specific ways, and it's intention is to beat you into figuring those ways out lol. First playthrough can be annoying at times as you learn the intended methodology, but subsequent playthroughs and farming of bosses once you've learned how to handle them is very enjoyable.

The game wants you to make the most of every second, as well. It gives you multiple ways to punish while playing defensively. For example, you can actually attack during your dodge animation, and dw/gs users can instantly attack after performing a brink guard/block so that you can get your hits in between enemy attacks instead of just standing there and timing your defensive actions without dealing damage back to the boss.

I do think the hp is a bit high with some bosses though. I'm pretty sure they had the game balanced around the original weapon scaling from the demo (B+/B scaling vs the current B/C scaling) and when they made the change it resulted in bosses effectively having an extra 25-30% more hp.
Last edited by ForceKin; Apr 11 @ 8:19pm
Originally posted by bulldog0890:
i'm only on viper, but i'm already exhausted of this game. his phase 1 isn't even hard, and his phase 2 isn't even much harder, its just he takes like a half hour to kill so you're likely to slip up somewhere. thats it, thats pretty much the whole "difficulty" of the game. your attention span has to out last the bosses gigantic health pools

its likely that you arnt capitalizing on openings. viper should die in about 3 minutes in total. preferably less.
Enfo Apr 11 @ 11:56pm 
Originally posted by Anime:
Devs admitted they only play tested the game on easy difficulty. Normal is just like hard difficulty in triple A games (aka more hp and damage, with no concern on how it plays)
What? No they didn't. The game was playtested by some of the best souls players out there, including people like ONGBAL etc, and not just on Easy. Stopm spreading misinformation.

As to the HP values, OP just hasn't figured out how to play the game yet. Once you do, HP isn't an issue.
sgrey Apr 12 @ 12:00am 
Yea, you gotta use your skills properly, not just smack him with the basic swift attack for 40 minutes while running circles in the arena
Last edited by sgrey; Apr 12 @ 12:01am
Anime Apr 12 @ 12:00am 
Originally posted by Enfo:
Originally posted by Anime:
Devs admitted they only play tested the game on easy difficulty. Normal is just like hard difficulty in triple A games (aka more hp and damage, with no concern on how it plays)
What? No they didn't. The game was playtested by some of the best souls players out there, including people like ONGBAL etc, and not just on Easy. Stopm spreading misinformation.

As to the HP values, OP just hasn't figured out how to play the game yet. Once you do, HP isn't an issue.
do you know what a word "dev" means? lol
sgrey Apr 12 @ 12:03am 
Originally posted by Anime:
Originally posted by Enfo:
What? No they didn't. The game was playtested by some of the best souls players out there, including people like ONGBAL etc, and not just on Easy. Stopm spreading misinformation.

As to the HP values, OP just hasn't figured out how to play the game yet. Once you do, HP isn't an issue.
do you know what a word "dev" means? lol
You are lying. And obviously so. Devs released the blogpost that the reason bosses are so beefy and the late game is such a slog because *their developer team who tested the game became too good at it*
It's on the community page even now, you troll
They played on normal and tested both difficulties properly.
Last edited by sgrey; Apr 12 @ 12:04am
Baron01 Apr 12 @ 12:12am 
Originally posted by bulldog0890:
i'm only on viper, but i'm already exhausted of this game. his phase 1 isn't even hard, and his phase 2 isn't even much harder, its just he takes like a half hour to kill so you're likely to slip up somewhere. thats it, thats pretty much the whole "difficulty" of the game. your attention span has to out last the bosses gigantic health pools

Viper and Volbaino, arguably two bosses where players struggle most, are early bosses where your build is not working properly yet and you are least experienced in playing your character.

You are correct in your observation that Viper's phase 2 is easier than phase 1 as he is not so aggressive and does a lot of simple 1-2 combos that give you openings. Phase 2 is all about taking it slow and safely. The only challenge in phase 2 is his darkness attack where he charges/lunges at you several times while breaking lock on and reducing visibility.

All in all, boss HP is high in Khazan as the bosses are designed to be engaged in a melee skirmish. You are not supposed to turtle up and chip away at their HP as that will be excessively slow way to deal with them. You are supposed to look for openings and exploit them--these can be brink guards on certain attack chains that leave them staggered momentarily or burst attacks that you can Counter to chain long combos on a boss to keep them staggered. This is a reason you should not rely on a single method of avoiding damage, such as dodge or guard, as it would prevent you from exploiting those openings elsewhere. Khazan's combat system is way more complex than Elden Ring's or most other souls-likes as it requires you to utilize most of your tools given to you. Once you start realizing this and executing accordingly, bosses health bars stop looking so intimidating.

The above observation is confirmed by the fact 2nd half of the game bosses are dying much faster and with less struggle than the early ones. There were no boss fights like Viper or Volbaino in second half of the game, there were even some push-over bosses that died very quickly. The only other boss even closely resembling the struggle with Viper was Maluca, which is again boss in first half of the game.
Anime Apr 12 @ 12:27am 
Originally posted by sgrey:
Originally posted by Anime:
do you know what a word "dev" means? lol
You are lying. And obviously so. Devs released the blogpost that the reason bosses are so beefy and the late game is such a slog because *their developer team who tested the game became too good at it*
It's on the community page even now, you troll
They played on normal and tested both difficulties properly.
false
sgrey Apr 12 @ 12:28am 
Originally posted by Anime:
Originally posted by sgrey:
You are lying. And obviously so. Devs released the blogpost that the reason bosses are so beefy and the late game is such a slog because *their developer team who tested the game became too good at it*
It's on the community page even now, you troll
They played on normal and tested both difficulties properly.
false
yea, pretty much everything you say is indeed false
Zerixar Apr 12 @ 12:39am 
Originally posted by Anime:
Originally posted by sgrey:
You are lying. And obviously so. Devs released the blogpost that the reason bosses are so beefy and the late game is such a slog because *their developer team who tested the game became too good at it*
It's on the community page even now, you troll
They played on normal and tested both difficulties properly.
false
lol, you know you don't just make up reality as you go right? you can literally go read the news post from like a week ago. clown

sgrey is correct
Last edited by Zerixar; Apr 12 @ 12:40am
PassLimits Apr 12 @ 12:47am 
I like the High Hp Pool on these bosses. It encourages you to:
- Learn the boss moves and timing better
- use the "X Enhancer's" for your weapons and Vitality Spheres for stamina management.
- Roll High attributes on your weapons.
- Augment Weapon levels

Personally on Weapons I ALWAYS run
- Attack DMG
- DMG Multiplier Increase %
- DMG Increase %

For Gear it can vary but I ALWAYS RUN 2 stats:
- Defense
- Recieved DMG Decrease %

The 3rd Stat is really up to you but I usually go with
- Stamina Recovery
- Max stamina

That being said
I am on the last boss and LIGHTWEIGHT gear (Drowned Witch) is like a 2 or 3 hit death at 40 Vitality so maybe run Heavy Gear as well and even then the last boss is fkn crazy hard with WAYY Too much 1st Phase HP. It is a tad annoying and I have had to take a break on him after reaching the last phase 3 times on 1 or 0 HP pots. I am definitely missing some blocks though so again its forcing me to be better.
Anime Apr 12 @ 1:09am 
Originally posted by Zerixar:
Originally posted by Anime:
false
lol, you know you don't just make up reality as you go right? you can literally go read the news post from like a week ago. clown

sgrey is correct
the only clown i see doing his little parade is you, bub
Spoofer Apr 12 @ 1:21am 
Originally posted by Anime:
Originally posted by Zerixar:
lol, you know you don't just make up reality as you go right? you can literally go read the news post from like a week ago. clown

sgrey is correct
the only clown i see doing his little parade is you, bub

Up to you to back up your claims with a source.
Originally posted by Anime:
Originally posted by Zerixar:
lol, you know you don't just make up reality as you go right? you can literally go read the news post from like a week ago. clown

sgrey is correct
the only clown i see doing his little parade is you, bub

I think you can both solve this argument by sourcing your claims.
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