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The game wants you to handle most bosses in specific ways, and it's intention is to beat you into figuring those ways out lol. First playthrough can be annoying at times as you learn the intended methodology, but subsequent playthroughs and farming of bosses once you've learned how to handle them is very enjoyable.
The game wants you to make the most of every second, as well. It gives you multiple ways to punish while playing defensively. For example, you can actually attack during your dodge animation, and dw/gs users can instantly attack after performing a brink guard/block so that you can get your hits in between enemy attacks instead of just standing there and timing your defensive actions without dealing damage back to the boss.
I do think the hp is a bit high with some bosses though. I'm pretty sure they had the game balanced around the original weapon scaling from the demo (B+/B scaling vs the current B/C scaling) and when they made the change it resulted in bosses effectively having an extra 25-30% more hp.
its likely that you arnt capitalizing on openings. viper should die in about 3 minutes in total. preferably less.
As to the HP values, OP just hasn't figured out how to play the game yet. Once you do, HP isn't an issue.
It's on the community page even now, you troll
They played on normal and tested both difficulties properly.
Viper and Volbaino, arguably two bosses where players struggle most, are early bosses where your build is not working properly yet and you are least experienced in playing your character.
You are correct in your observation that Viper's phase 2 is easier than phase 1 as he is not so aggressive and does a lot of simple 1-2 combos that give you openings. Phase 2 is all about taking it slow and safely. The only challenge in phase 2 is his darkness attack where he charges/lunges at you several times while breaking lock on and reducing visibility.
All in all, boss HP is high in Khazan as the bosses are designed to be engaged in a melee skirmish. You are not supposed to turtle up and chip away at their HP as that will be excessively slow way to deal with them. You are supposed to look for openings and exploit them--these can be brink guards on certain attack chains that leave them staggered momentarily or burst attacks that you can Counter to chain long combos on a boss to keep them staggered. This is a reason you should not rely on a single method of avoiding damage, such as dodge or guard, as it would prevent you from exploiting those openings elsewhere. Khazan's combat system is way more complex than Elden Ring's or most other souls-likes as it requires you to utilize most of your tools given to you. Once you start realizing this and executing accordingly, bosses health bars stop looking so intimidating.
The above observation is confirmed by the fact 2nd half of the game bosses are dying much faster and with less struggle than the early ones. There were no boss fights like Viper or Volbaino in second half of the game, there were even some push-over bosses that died very quickly. The only other boss even closely resembling the struggle with Viper was Maluca, which is again boss in first half of the game.
sgrey is correct
- Learn the boss moves and timing better
- use the "X Enhancer's" for your weapons and Vitality Spheres for stamina management.
- Roll High attributes on your weapons.
- Augment Weapon levels
Personally on Weapons I ALWAYS run
- Attack DMG
- DMG Multiplier Increase %
- DMG Increase %
For Gear it can vary but I ALWAYS RUN 2 stats:
- Defense
- Recieved DMG Decrease %
The 3rd Stat is really up to you but I usually go with
- Stamina Recovery
- Max stamina
That being said
I am on the last boss and LIGHTWEIGHT gear (Drowned Witch) is like a 2 or 3 hit death at 40 Vitality so maybe run Heavy Gear as well and even then the last boss is fkn crazy hard with WAYY Too much 1st Phase HP. It is a tad annoying and I have had to take a break on him after reaching the last phase 3 times on 1 or 0 HP pots. I am definitely missing some blocks though so again its forcing me to be better.
Up to you to back up your claims with a source.
I think you can both solve this argument by sourcing your claims.