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And in Maluca's fight, if you dodge more, you can prolong the fight to see more of his moves. You can pretty much always engage more, be more aggressive, attack more, dodge more, punish more.
- bosses have very open windows for reflects which completely turn the tide of the battle in the player favor, so your not stuck perfect parrying moves, and you can use skill to circumvent bosses movesets.
- bosses can be engaged with using BOTH brink block and bring dodge, with the ability to interchange them as you please. Also with the right build you can actually make a tank build that soaks up damage to deal more.
- bosses have excellent movesets which are very flashy, very layered and at the same time have good tells for the player to make a mental note of. I have killed each boss 3 times and many of them were still fun to fight on the 3rd time through because they movesets were so layered.
- Also outside of monster bosses (purple stamina bar) bosses are on the same playing field as the player as when they use moves they use up stamina, which the player can play around to catch them before it regens. So unlike your average souls game where the boss just infinity does their best moves, in this game they are limited by there stamina just like you, and you can use that to your advantage.
I would even go as far as saying the later bosses were some of the best action RPG bosses I have faced in recent memory both in terms of mechanics, music, and pure spectacle.
Lastly this game is so much more action packed then the games you listed.
- Sekiro is a one note type of game, where you mash light attack and master the parry. Sure its flashy, but its BASIC as ever and the only skill you need is reactions and patter recognition.
- GoW (I;m assuming your talking about modern GoW) is not even close to this game let alone the original GoW games which were more mechanically deep then 2018 and Rag.
- Nine Souls is basically a 2D sekiro-like so its 99% about parry.
The combat/combo system ALONE adds more mechanical depth then any of the games you listed and the only action RPGs that are better in terms of action combat is Team Ninja games.
Believe me, I would like to.
The bosses is where the combat shines! normal enemies especially in early game died too fast to even be able to properly utilize the players full moveset, but the bosses allowed the player to use them as combo dummies and led to the best fighting in the game.
You know once you master the combat system bosses can be comboed like they are normal enemies right?
Are you tired of a bosses cheap move that is hard to avoid? Well learn to reflect and you can literally make bosses play around YOU and not the other way around. There are so many tools the player has to steal turns from the bosses that its insane.
Its not a gimmick through, its layers upon layers that the player must learn/master to even get close to make the game feel easy.
The player and bosses are given tons and tools/moves and its up to the player to master them to get the upper hand over their opponent and that is where the fun is.
Also the game was not easy at all. Early game NG is still cuasing players issues and filtering players (after the nerfs) and NG++ later game was probably a harder challenge then the original NG playthrough due to how much more heath bosses/enemies have.
Its like the Nioh games where the game is as hard as your skill as a player allows it to be. If you understand the systems, have you combos/moves down, have decent reactions, know bosses movesets,...etc of course the game will be easier but its still super fun and it allows way more player freedom in combat them most action RPGs in the market.
I will take good combat, player freedom when using said combat, and mechanical depth over the average souls like experience any day of the week.
I personally like the combo chaining as its what separates thsi combat from your average souls game that focus more on player defense then offense. I also like the player power fantasy this game gives when you get a powerful build going.
I don't know how powerful the other weapons are but my fire Great sword build on NG++ still took a while to take down bosses and that was with min-maxed charge attack damage stats on every piece of gear I had.
I have seen some crazy powerful endgame build though so maybe mine was not as good as I thought, but it was fun!
I feel like they tried to make it extra hard and instead of making it extra hard they made it extra annoying. I mean more annoying than it shoud've been