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you dont need to invest points in brink guard per-se. you just need to be aware its a great defensive option with good upsides. the stamina damage you take when successfully brink guarding is very minimal even with no investment. it can be made even more minimal with investment of course.
Generally you want to do both, as both have pros and cons you can exploit to your advantage. It's best to adapt to the situation. If you REALLY don't want to adapt, I suggest using Brink Dodge since there are way more dodgeable attacks than parryable ones.
Brink Guard = Harder to do, but more forgiving of mistakes
Brink Dodge = Easier to do, but more punishing of mistakes
Probably forgot some stuff, but:
(B) Deals stamina damage to enemy.
(C) Fast combos can be negated that dodge otherwise can't. Dodging has a "cooldown," while parrying does not. This means if the boss is spamming attacks, your dodge cooldown may be too long to dodge the attacks in succession (you may not be able to spam the dodge button fast enough to dodge certain combos).
(D) Failed parries will often just fall back to a guard, meaning mistakes are more forgiving.
(E) Non-committal. If you mess up a parry you can attempt to quickly re-time it or do something else.
(B) Less mobility. If the boss is moving while attacking, you won't catch up to them anywhere close to as quickly as dodging in their direction.
(C) Some attacks are unparryable, meaning you can't use parrying as a catch-all for every attack.
(D) Chip damage from some attacks (like Volbaino's hot nail).
(B) More forgiving timing. Your invincibility is longer and moving that small distance may result in an attack missing you anyways.
(C) Unparryable attack negation. You can mitigate damage that parrying can't.
(D) Dodging will often put you in an advantageous position, like behind the enemy. Enemies take time to turn around, meaning more time to deal damage - and in this game hitting enemies' back results in more damage anyways.
(B) Refer to BG advantage C.
(C) More punishing mistakes. Since your invincibility doesn't last the full animation, you're committing to the dodge and can't "change your mind" like you can with parrying.
(D) Sometimes attacks force you to dodge a specific direction to be optimal. This may put you out of position, reducing ability to punish effectively.
Noted. Thanks!
This game is big league quality. A true gem. I'm ready for it!
Counterstrike from GS tree is op tool. With counterstrike chance and counterstrike shift nodes you can interrapt most of your actions for counterstrike and you can chain it vs fast chained attacks.
You can brink guard/counterstrike almost all attacks in this game - even those crazy AoE and projectiles.
counterstrike deals crazy damage to enemy stamina, and even restores full spirit if you brink guard with it.
Only few attacks in game can't be parried and must be dodged.
Do not worry about some chip elemental damage. My advice - never sell necklace and rings with elemental resistance and save atleast one necklace and one ring of every type. Just check boss elemental attacks, then equip jewelry with resistance, and you can ignore these status effects. Potions for removing elemental status can be your emergency option.
And spend consumables for boost your own damage with elemental damage. These things are great, give you 10-20% dps boost if you know which one is boss weakness.
Brink guard is good way to bring enemy stamina or stagger bar down. It also allows you to continue regenerating stamina at successful brink guard.
Brink dodge, and only brink version as normal dodge is inferior as it simply drains your stamina, has its place in the game, particularly when you fight bosses who can imbue their attacks with elemental effects. Elemental damage still partially damages you even if you brink guard it so it is often better to dodge it. Bosses usually have only selected special attacks with elemental effects so you can dodge those and brink guard the rest.
Brink guard was superior until latest patch as you received more skill proficiency and was gaining skill points faster but the latest patch fixed this, or at least brought brink dodging closer.
I honestly think Reflection additional animation was a mistake and it should have been the same as Counter or brink guard, press the buttons just before the attack hits. If the skill is too powerful for such straightforward timing, reduce its effectiveness or add a timer to it.