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You gain XP when dying against the boss proportional to the damage you did, plus the game is quite generous there are quite a few save points. And the consumable that allows you to recover the souls you lost when you died costs nothing.
Black Myth Wukong is way way easier. Maybe the secret boss toward the end could compete with some of Khazan stronger bosses but that's it.
God of War 2018 played on Give me god of War difficulty (NG not NG+) is overall quite easier but I would say that the 1st 20-30% might be harder and some of the late game challenges like the fire world can give it a run for its money.
The Surge 2 isn't hard at all and doesn't compare.
Baring playing Dark Souls 3 or Elden Ring at Soul Level 1 or maybe some other games in the highest NG+, you won't find much harder.
In terns of difficulty, I found it challenging but not insanely or unfairly. The bosses can all be defeated if you practice and learn their movesets/get the timing down (like every soulslike), There's difficulty from easy to normal so if normal is too much, you can always drop it down.
Some bosses, you will probably get stuck on & struggle on-- but remember, so did most of us & its normal. GL
Having played GS and spear, there are bosses that are easier if you use one weapon rather than another. GS is fun for enemies who are aggressive in close combat. And the spear is the bane of ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ MAGES WHO RUN LIKE RATS. Although if you are good or master the game well, even the bosses that counter you are manageable.
the hardest difficulty on 2018 GOW is harder than this. monster hunter its difficult to compare but, things like alatreon and fatalis are more difficult but not really anything else
With summoning - not sure, never tried it.
If you've played Lies of P - Khazan is pretty much that, but harder in some ways.
Khazan is challenging game with a steep learning curve that eventually flattens in the 2nd half of the game. Most bosses are challenging to learn at first but the combat system is flexible enough that you have enough tools to deal with the threat. Boss-runs, from nexus to boss arena, are mostly short, which helps with learning the fights as well.
Anyway, the game is fair as far as souls-likes go. Bosses play by their own rules but a player has all the tools needed to defeat them. Even consumables are plentiful, relatively cheap to replenish and they are quite powerful if you find the right one to use based on boss' weakness. This information was previously hidden but should be in the codex as of the latest patch.