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As you said, Reflection interrupts the combo - that is it's first big advantage over Brink Guard. The second big advantage is that it's immediately breaks the stance of the boss, allowing you to stun lock him. And of course that massive stamina damage too.
In this game the best way to play is to break the posture and/or exhaust bosses, unloading on them, doing the brutal strike and then continuing again. Blade Phantom is still what you might call a tutorial boss. Wait until you get to the next one and you might see a better difference why Reflection is a good idea. In addition there will be bosses later in the game, who Reflection makes it so you are just bullying them while if you just Brink Guard, you will suffer. The second boss after Blade Phantom is much easier with Reflection, for example. For the final boss you might find Reflection to be quite useful as well.
reflection is better in every single possible circumstance you can accurately use it in than any other option. it doesn't just majorly reduce boss stamina. it refunds some of your stamina, and puts the boss into a true stagger state. in this stagger state you can do extremely long combos that will do upwards of a third of the boss's hp at the low end if you know what you are doing. most bosses tend to die in 3 deflects unless they have low stamina. ironically doing more stamina damage tends to lower your damage output as brutal attacks are combo enders unless they are a combo starter. most humanoid bosses can be combo'd like: Reflect>brutal strike>dash/dodge attack>more combo but doing reflect>small combo>brutal attack will just result in the boss jumping out.
reflect is the most rewarding it could possibly be and learning it will likely elevate you as a player to insane heights. however, its not mandatory to learn and you can do fine without it. I checked your profile and you are one boss away from me being able to post something as example. if you reach that point and still arn't convinced I could link it.
that said brink guard is also powerful. many bosses will have strings that if you brink guard the last hit they will go into that true stagger as well. some don't though and you can only get that kind of combo opening after a counterattack.
timing and window are too ♥♥♥♥♥♥ for a regular use in first playthrough
*for average human reaction time, i should add
The main downside is it requires infuriatingly specific timing, with no payoff if you miss. It's not like Brink Guarding, where a mistime only costs stamina.