The First Berserker: Khazan

The First Berserker: Khazan

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Can't wait for the DLC
Hope the bosses there are very similar in design philosophy to Maluca, Reese and Ozma
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Showing 61-75 of 75 comments
sgrey Apr 17 @ 7:42am 
Originally posted by ZexxCrine:
Originally posted by sgrey:
I think I already gave plenty of examples of gimmicks. Like when a boss covers your screen with some particle effect or flies into the are where you can't reach him, or becomes invincible and just nopes out of the fight for a period of time or spams you with an arena-wide AOE and you simply have to dodge and can't do anything about it otherwise.

Now, let's not assume you are over-leveled or at the end game, come back to Volbino with all your end game epic gear and kill him with one strike. That's not really an argument. Let's talk about it during the normal course of progression when you are locked out of further skills and gear and are of the recommended level.

Most bosses before Trokka are engaging and do not have any state like that. Even Maluca can be damaged when he jumps first after his transformation. As far as I remember, Trokka is the very first boss that starts seriously run away from you and then just takes off flying and you have to dodge the spam she throws at you. Unless you just kill her outright, I don't think there actually anything you can do to stop it. You can say "it's fine". But do you like that phase of her? Do you find it fun? I don't. Does it provide some challenge? Yes, maybe. But you just have to run in a strait line for 30 seconds. Is it really fun?

Again

Yetuga hops back disengaging from you and tosses a chunk of earth at you. you can’t interrupt him out of it. Is this a gimmick?

Blade phantom hops back and tosses spears at you. He also teleports away from you multiple times. Is this a gimmick?

Viper hops away and tosses his weapon at you and then maintains distance and lunges at you, is this a gimmick?

Aratra disengages from you to hop onto a ledge so it can jump on you. It also literally leaves the arena. Is this a gimmick?

Volbaino disengages from you to do a jumping attack on you. Is this a gimmick?

Rangkus grapple launchers away from you in order to shoot at you. He also spins in circles with his flamethrower. Are these a gimmick?

Elemain frequently jumps back to throw her shield or lightning at you. Is this a gimmick?

Also yes. I really do enjoy trokka’s rain of projectiles gimmick. I like the varied types of dodging I have to do to avoid it and I really like that my reward for completely dodging it is a counterattack opportunity with a full combo. I like how the jellyfish makes sure that any build can avoid it as well.
Wow, ok. I see that you have seriously became disingenuous. I gave you examples and you started throwing straw man at me of things I either have never mentioned or specifically said previously aren't gimmicks. Like you suggested, I will stop this discussion.
Last edited by sgrey; Apr 17 @ 7:42am
Originally posted by sgrey:
Originally posted by ZexxCrine:

Again

Yetuga hops back disengaging from you and tosses a chunk of earth at you. you can’t interrupt him out of it. Is this a gimmick?

Blade phantom hops back and tosses spears at you. He also teleports away from you multiple times. Is this a gimmick?

Viper hops away and tosses his weapon at you and then maintains distance and lunges at you, is this a gimmick?

Aratra disengages from you to hop onto a ledge so it can jump on you. It also literally leaves the arena. Is this a gimmick?

Volbaino disengages from you to do a jumping attack on you. Is this a gimmick?

Rangkus grapple launchers away from you in order to shoot at you. He also spins in circles with his flamethrower. Are these a gimmick?

Elemain frequently jumps back to throw her shield or lightning at you. Is this a gimmick?

Also yes. I really do enjoy trokka’s rain of projectiles gimmick. I like the varied types of dodging I have to do to avoid it and I really like that my reward for completely dodging it is a counterattack opportunity with a full combo. I like how the jellyfish makes sure that any build can avoid it as well.
Wow, ok. I see that you have seriously became disingenuous. I gave you examples and you started throwing straw man at me of things I either have never mentioned or specifically said previously aren't gimmicks. Like you suggested, I will stop this discussion.

Brother I am literally asking your opinion on this. You can say no or yes to all of the above examples. I am not telling you that you don’t think or do think they are gimmicks

A straw man is when you misrepresent an argument and then debate with that misrepresented argument. I’m not presenting any arguments and even if I was I am not debating against them they are literally questions you can answer yes or no to and based on those answers the discussion can move forward. I’m trying to ascertain your position better because you are continuing to generalize when the discussion at hand requires a more nuanced approach if we are to accurately represent our sides.
Last edited by ZexxCrine; Apr 17 @ 8:04am
Originally posted by ZexxCrine:
Originally posted by sgrey:
I think I already gave plenty of examples of gimmicks. Like when a boss covers your screen with some particle effect or flies into the are where you can't reach him, or becomes invincible and just nopes out of the fight for a period of time or spams you with an arena-wide AOE and you simply have to dodge and can't do anything about it otherwise.

Now, let's not assume you are over-leveled or at the end game, come back to Volbino with all your end game epic gear and kill him with one strike. That's not really an argument. Let's talk about it during the normal course of progression when you are locked out of further skills and gear and are of the recommended level.

Most bosses before Trokka are engaging and do not have any state like that. Even Maluca can be damaged when he jumps first after his transformation. As far as I remember, Trokka is the very first boss that starts seriously run away from you and then just takes off flying and you have to dodge the spam she throws at you. Unless you just kill her outright, I don't think there actually anything you can do to stop it. You can say "it's fine". But do you like that phase of her? Do you find it fun? I don't. Does it provide some challenge? Yes, maybe. But you just have to run in a strait line for 30 seconds. Is it really fun?

Again

Yetuga hops back disengaging from you and tosses a chunk of earth at you. you can’t interrupt him out of it. Is this a gimmick?

Blade phantom hops back and tosses spears at you. He also teleports away from you multiple times. Is this a gimmick?

Viper hops away and tosses his weapon at you and then maintains distance and lunges at you, is this a gimmick?

Aratra disengages from you to hop onto a ledge so it can jump on you. It also literally leaves the arena. Is this a gimmick?

Volbaino disengages from you to do a jumping attack on you. Is this a gimmick?

Rangkus grapple launchers away from you in order to shoot at you. He also spins in circles with his flamethrower. Are these a gimmick?

Elemain frequently jumps back to throw her shield or lightning at you. Is this a gimmick?

Also yes. I really do enjoy trokka’s rain of projectiles gimmick. I like the varied types of dodging I have to do to avoid it and I really like that my reward for completely dodging it is a counterattack opportunity with a full combo. I like how the jellyfish makes sure that any build can avoid it as well.

Also to be clear, all of these examples I would call gimmicks, but I need to know if you do and why not.

I'd be okay with calling some of these gimmicks. I think they're (mostly) interesting attacks or behaviors that make the fights more unique. They make both the bosses feel more powerful and Khazan too for walking out unscathed (if you care about feel/vibes at all).
Originally posted by 电动天使:
Originally posted by ZexxCrine:

Again

Yetuga hops back disengaging from you and tosses a chunk of earth at you. you can’t interrupt him out of it. Is this a gimmick?

Blade phantom hops back and tosses spears at you. He also teleports away from you multiple times. Is this a gimmick?

Viper hops away and tosses his weapon at you and then maintains distance and lunges at you, is this a gimmick?

Aratra disengages from you to hop onto a ledge so it can jump on you. It also literally leaves the arena. Is this a gimmick?

Volbaino disengages from you to do a jumping attack on you. Is this a gimmick?

Rangkus grapple launchers away from you in order to shoot at you. He also spins in circles with his flamethrower. Are these a gimmick?

Elemain frequently jumps back to throw her shield or lightning at you. Is this a gimmick?

Also yes. I really do enjoy trokka’s rain of projectiles gimmick. I like the varied types of dodging I have to do to avoid it and I really like that my reward for completely dodging it is a counterattack opportunity with a full combo. I like how the jellyfish makes sure that any build can avoid it as well.

Also to be clear, all of these examples I would call gimmicks, but I need to know if you do and why not.

I'd be okay with calling some of these gimmicks. I think they're (mostly) interesting attacks or behaviors that make the fights more unique. They make both the bosses feel more powerful and Khazan too for walking out unscathed (if you care about feel/vibes at all).

Personally I agree with that take. I think Khazan handles gimmicks well and that most good bosses have gimmicks. I’d argue that gimmicks are mandatory in not just good boss design but also good game design. I also feel like gimmicks can be handled poorly or that gimmicks can rub players the wrong way. I just don’t believe that a gimmick is inherently good or bad.
Originally posted by ZexxCrine:
Originally posted by 电动天使:

I'd be okay with calling some of these gimmicks. I think they're (mostly) interesting attacks or behaviors that make the fights more unique. They make both the bosses feel more powerful and Khazan too for walking out unscathed (if you care about feel/vibes at all).

Personally I agree with that take. I think Khazan handles gimmicks well and that most good bosses have gimmicks. I’d argue that gimmicks are mandatory in not just good boss design but also good game design. I also feel like gimmicks can be handled poorly or that gimmicks can rub players the wrong way. I just don’t believe that a gimmick is inherently good or bad.

Yes, I wouldn't put all gimmicks into one basket. I'd say something like Yhorm from Dark Souls 3 is a bad gimmick, because it essentially removes an entire fight from the game and is the entire boss' design.

Compare that to Khazan, where you'll usually find that bosses have one or two things to account for or a combination of things that lead to certain decisions, an example of which is Bellerian, whose multiple set ups make the player consider resources and positioning while fighting her in order to not let her become too powerful.
Biirz Apr 17 @ 8:19am 
To be clear :

- yohrm in DS3 is a gimmick boss
- bed of chaos in DS1 is a gimmick boss
- "insert other obvious examples here"

I mean... I see people here mix up classical boss attacks with what is called a "gimmick"
Originally posted by Biirz:
To be clear :

- yohrm in DS3 is a gimmick boss
- bed of chaos in DS1 is a gimmick boss
- "insert other obvious examples here"

I mean... I see people here mix up classical boss attacks with what is called a "gimmick"

I think that deserves a slightly similar but different distinction. There are bosses that have gimmicks and then there are bosses that are gimmicks. Another example would be the folding screen monkeys in sekiro. The entire fight is predicated around a singular idea or theme. You are less fighting a boss and more solving a puzzle. For what it’s worth I think most Zelda and Mario bosses fall into this category and there are some of those I really enjoy.
Last edited by ZexxCrine; Apr 17 @ 8:23am
Biirz Apr 17 @ 8:35am 
Originally posted by ZexxCrine:
Originally posted by Biirz:
To be clear :

- yohrm in DS3 is a gimmick boss
- bed of chaos in DS1 is a gimmick boss
- "insert other obvious examples here"

I mean... I see people here mix up classical boss attacks with what is called a "gimmick"

I think that deserves a slightly similar but different distinction. There are bosses that have gimmicks and then there are bosses that are gimmicks. Another example would be the folding screen monkeys in sekiro. The entire fight is predicated around a singular idea or theme. You are less fighting a boss and more solving a puzzle. For what it’s worth I think most Zelda and Mario bosses fall into this category and there are some of those I really enjoy.

I hear you.

The problem with this distinction is that if boss attacks are gimmicks then attacks in general are gimmicks.
So every enemy in every game in existence that throw attacks have gimmicks.

So the discussion is just centered around the fact that someone may like or not "insert any boss fight here" and tries to trash it saying it is "a gimmick"...
Originally posted by Biirz:
Originally posted by ZexxCrine:

I think that deserves a slightly similar but different distinction. There are bosses that have gimmicks and then there are bosses that are gimmicks. Another example would be the folding screen monkeys in sekiro. The entire fight is predicated around a singular idea or theme. You are less fighting a boss and more solving a puzzle. For what it’s worth I think most Zelda and Mario bosses fall into this category and there are some of those I really enjoy.

I hear you.

The problem with this distinction is that if boss attacks are gimmicks then attacks in general are gimmicks.
So every enemy in every game in existence that throw attacks have gimmicks.

So the discussion is just centered around the fact that someone may like or not "insert any boss fight here" and tries to trash it saying it is "a gimmick"...

It's hard to define, because it's very subjective. In a melee-focused game, are all ranged attacks gimmicks? There's also the threshold: exactly how unique or transformative must a move or behaviour be in order to be considered a gimmick? Perhaps you consider a slightly more advantageous move a gimmick, while I only consider a completely ridiculous move a gimmick. I'd stick to a case by case basis on this, because we'll never reach a full consensus that applies to all games or all people. We can more easily reach a consensus within the lens of someone's personal understanding of a gimmick.
Originally posted by Biirz:
Originally posted by ZexxCrine:

I think that deserves a slightly similar but different distinction. There are bosses that have gimmicks and then there are bosses that are gimmicks. Another example would be the folding screen monkeys in sekiro. The entire fight is predicated around a singular idea or theme. You are less fighting a boss and more solving a puzzle. For what it’s worth I think most Zelda and Mario bosses fall into this category and there are some of those I really enjoy.

I hear you.

The problem with this distinction is that if boss attacks are gimmicks then attacks in general are gimmicks.
So every enemy in every game in existence that throw attacks have gimmicks.

So the discussion is just centered around the fact that someone may like or not "insert any boss fight here" and tries to trash it saying it is "a gimmick"...

Idk if that kind of leap is what is being said. I think both parties in general agree that there are attacks that are not gimmicks. While I can’t speak for sgrey in this context, I can say that I think attacks that require basic gameplay functions with no special consideration do not fall into that category. most of the bosses move sets consist of strings of attacks or actions that are meant to be dealt with using basic systems. It’s only really a gimmick if it needs special consideration imo. just because an attack is hard to react to, or hard to fully parry/brink guard doesn’t mean it would fall into a gimmick. Most grab attacks wouldn’t fall into that camp either as they are basic functions of the game. I don’t think applying a slippery slope type of argument to it is very apt personally. i also don’t think every enemy in every game has a gimmick based on that logic as well. I feel like very very few of khazan’s non-boss enemies have attack gimmicks. Some do but not most.
Biirz Apr 17 @ 9:49am 
Originally posted by ZexxCrine:
Originally posted by Biirz:

I hear you.

The problem with this distinction is that if boss attacks are gimmicks then attacks in general are gimmicks.
So every enemy in every game in existence that throw attacks have gimmicks.

So the discussion is just centered around the fact that someone may like or not "insert any boss fight here" and tries to trash it saying it is "a gimmick"...

Idk if that kind of leap is what is being said. I think both parties in general agree that there are attacks that are not gimmicks. While I can’t speak for sgrey in this context, I can say that I think attacks that require basic gameplay functions with no special consideration do not fall into that category. most of the bosses move sets consist of strings of attacks or actions that are meant to be dealt with using basic systems. It’s only really a gimmick if it needs special consideration imo. just because an attack is hard to react to, or hard to fully parry/brink guard doesn’t mean it would fall into a gimmick. Most grab attacks wouldn’t fall into that camp either as they are basic functions of the game. I don’t think applying a slippery slope type of argument to it is very apt personally. i also don’t think every enemy in every game has a gimmick based on that logic as well. I feel like very very few of khazan’s non-boss enemies have attack gimmicks. Some do but not most.

that's exactly what I said, hard to avoid/block attack is not a gimmick, otherwise everything is a gimmick.
All I see here are serious skill issues.
Your weapon toolkit especially for spear provides a lot of useless skills and combos .
No wonder the fight is gimmicky if the boss has more useful skills than you.
Bait used to be believable.
Baron01 Apr 17 @ 1:06pm 
Originally posted by Lupercal:
Hope the bosses there are very similar in design philosophy to Maluca, Reese and Ozma
Weird selection of bosses--the one with that "special" attack, aka Maluca, the one that was a push-over, aka Reese, and finally the one that started strong but once you got him to 3rd phase, it was over faster than you could blink, aka Ozma.

My favorite bosses: Gwydo. Shactuka, Volbaino.
Originally posted by Lupercal:
Originally posted by 电动天使:

This isn't the only forum he's done that in. He wrote paragraphs upon paragraphs trying to claim that Lies of P was unfair, despite the game providing tools to deal with every situation.
Lmao Lies of P is actually much more forgiving than Demon Souls and the first 2 Dark Souls wtf

Pass me whatever you’re smoking. Demon souls is super easy. Dark souls 1 is also easy but clunky. Literally demon souls can be beaten with just simple magic spells. Theres nothing that compares to that in lies of p in terms of power.
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