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this is untrue I have already tested it. I leveld down to level 1. died twice. everything in the shop is still 149
I plan to in the coming days. I have an old file just after viper. I plan to farm the soul eater set and do exactly that
I already acknowledged that this wont matter to most, it does however factually remove player agency that previously existed
here was my accumulated lacrima that I died to lose
https://i.imgur.com/i8fL5Ft.jpeg
here is my level after unlocking crafting
https://i.imgur.com/hUloNJK.jpeg
and finally here is the blacksmith's inventory
https://i.imgur.com/Ur3t8dg.jpeg
its perfectly on level despite the 6 or 7 levels the lost lacrima would be worth at the moment
this leaves 2 hypotheses
1. prior to unlocking the blacksmith it doesn't count
2 it only counts your highest potential level reached
the latter makes the most sense to me. this still is obnoxious to me because it means now if you want to farm a boss for their material drops and not increase the blacksmith's crafting levels you would need to farm the boss and never leave with enough lacrima to level up.
that said, you basically can't use convert to lacrima as a function because that will powerlevel the blacksmith. such as in this image where I converted all found equipment from volbaino's stage to unlocking the blacksmith and it increased his stock to 51
https://i.imgur.com/o8OPBbi.jpeg
im still very annoyed with the change but I was incorrect about how quickly it will spiral out of control. either way this will greatly lower the difficulty of the game for most players in a very subtle way
for me it is because gear is more on par with what level i am. also crafting little consumables like vitality spheres, or status-specific cleanse potions, etc is quite useful.