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Laporkan kesalahan penerjemahan
One way to achieve that is to remove damage multiplier to be a roll option on every gearpiece, the damage increases are already balanced in a way to not have diminishing returns but the multiplier pushes the basevalue so high that given investment you just delete everything in the game.
It's also worth noting that things like backstab dmg increase from the cutthroat set, take the backstab damage multiplier and increase it by 20% instead of increasing attack dmg.
This is just some of the testing i've done but tl;dr, way too much damage available to players + bosses have too little hp.
I know I can probably save before the final boss and do whatever, but if I can't do anything after beating the game's NG++ and have to start a new fresh playthrough, that's a huge bummer, and not well thought out by the devs, IMO.
You can just replay missions, teleport to bonfire before bosses.
You don't have to move on to the next new game and do the same in previous difficulties.
It's just that, for the full experience with the best gear and to have an enjoyable experience there's 2 things.
NG++ & not rolling for high atk values + multipliers on every gearpiece to still enjoy the bossfights.
so we can continue to play our character after the ng++ final boss ? that's a relief lol it would have bothered me to have to create a new character and lose my progress
Correct, there is 1 problem with multiple playthroughs on the same savegame atm.
If you summoned one of the useless helpers infront of a boss(which probably died on 1seconds) The "I stand Alone" achievement will not trigger on Subsequent playthroughs on the same savefile.
Other than that, anything is working as intended. There is also a Bug with the "The First Berserker" and reading the diary but that ones a bit hit or miss. other than that, just enjoy the game!