The First Berserker: Khazan

The First Berserker: Khazan

Lihat Statistik:
FInal impressions of NG+ and NG++
Overall I like this game a lot and I feel its has many good qualities that stands right nest to some of my favorite action RPGs. However the more time I have put into NG+ and just starting NG++ I feel these modes were a little undercooked interms of replay ability. Let me explain.

NG+ Positives:
- New weapon tiers that really change how builds work (easily the most significant change over the base game).
- Builds can be put the the test.
- Thats about it....

NG+ Negatives:
- In NG++ the "Legendary" weapon tier really was no where near as impactful of an upgrade as Epic was in NG+. Its mostly because the fixed stat that gets added to each gear piece does not give more build diversity it just makes that set or gear piece more powerful at the thing it was already doing.

- End game gear NEEDS much more game changing stats, and by this I mean more stats that effect how skills or certain moves work. There is so much potential with this like changing the element of a skill, giving it new properties (like some already have),...etc. Yet all we have is the same gear with added "stamina" or "x amount of damage for this skill".

- Difficulty gets easier and easier due to player power level and enemies mostly staying the same. Literally every boss but one in NG+ too me ONE attempt.

- No change up of enemy spawns or mechanics, so the same enemies you fought in NG will play and act the same in NG+ and NG++. I was expecting new enemies attacks (bosses all played the same), enemy buffs to make them more challenging, new enemy placements to make replaying the same missions somewhat more exciting,....etc. Yet NG+/++ had none of that from my knowledge.

Overall the NG+ experience was fun where I could take my super OP great sword build and destroy everything in my path, but I see no reason to grind out NG++ because after looking through the new gear stats at the smith nothing is really exciting and at least the first 2 missions felt the SAME difficulty wise as NG+ so the challenge of pushing your build for harder difficulty levels was not really there.

I really like this game but I have some issues with how NG+ and NG++ was handled as well as how Loot was handled because RNG loot drops are just not exciting when you can craft any piece you want with the exact stats you want. Heck this is not even like Wo Long where you grind for a good base item to enhance because most of the stats you want are fixed anyway so there is not point.

I look forward to new updates/content but outside of trying the other 2 weapon types I don't see myself going through NG+ cycles like in did in say Team Ninjas games (Nioh, SoP, Wo Long,...etc).
< >
Menampilkan 31-36 dari 36 komentar
Diposting pertama kali oleh Giganx:
The game needs a harder difficulty level for NG+. I want the upgrades to feel necessary, not like they're ghoulish overkill.

One way to achieve that is to remove damage multiplier to be a roll option on every gearpiece, the damage increases are already balanced in a way to not have diminishing returns but the multiplier pushes the basevalue so high that given investment you just delete everything in the game.

It's also worth noting that things like backstab dmg increase from the cutthroat set, take the backstab damage multiplier and increase it by 20% instead of increasing attack dmg.

This is just some of the testing i've done but tl;dr, way too much damage available to players + bosses have too little hp.
Terakhir diedit oleh tizeY; 3 Apr @ 6:38am
NG+ & ++ need a bit of rework in therm of difficulty for sure, it's really easy :) Also, why stopping at NG++ (+2), it was weird to see the game stops there.
You guys are saying the game literally just STOPS after completing a NG++ run. That's kinda putting me off. Do you literally have to start a brand new NG playthrough?

I know I can probably save before the final boss and do whatever, but if I can't do anything after beating the game's NG++ and have to start a new fresh playthrough, that's a huge bummer, and not well thought out by the devs, IMO.
Diposting pertama kali oleh iiisixstringiii:
You guys are saying the game literally just STOPS after completing a NG++ run. That's kinda putting me off. Do you literally have to start a brand new NG playthrough?

I know I can probably save before the final boss and do whatever, but if I can't do anything after beating the game's NG++ and have to start a new fresh playthrough, that's a huge bummer, and not well thought out by the devs, IMO.

You can just replay missions, teleport to bonfire before bosses.
You don't have to move on to the next new game and do the same in previous difficulties.

It's just that, for the full experience with the best gear and to have an enjoyable experience there's 2 things.
NG++ & not rolling for high atk values + multipliers on every gearpiece to still enjoy the bossfights.
Terakhir diedit oleh tizeY; 3 Apr @ 7:16am
Diposting pertama kali oleh tizeY:
Diposting pertama kali oleh iiisixstringiii:
You guys are saying the game literally just STOPS after completing a NG++ run. That's kinda putting me off. Do you literally have to start a brand new NG playthrough?

I know I can probably save before the final boss and do whatever, but if I can't do anything after beating the game's NG++ and have to start a new fresh playthrough, that's a huge bummer, and not well thought out by the devs, IMO.

You can just replay missions, teleport to bonfire before bosses.
You don't have to move on to the next new game and do the same in previous difficulties.

It's just that, for the full experience with the best gear and to have an enjoyable experience there's 2 things.
NG++ & not rolling for high atk values + multipliers on every gearpiece to still enjoy the bossfights.

so we can continue to play our character after the ng++ final boss ? that's a relief lol it would have bothered me to have to create a new character and lose my progress
Diposting pertama kali oleh Brother Belachinius:
Diposting pertama kali oleh tizeY:

You can just replay missions, teleport to bonfire before bosses.
You don't have to move on to the next new game and do the same in previous difficulties.

It's just that, for the full experience with the best gear and to have an enjoyable experience there's 2 things.
NG++ & not rolling for high atk values + multipliers on every gearpiece to still enjoy the bossfights.

so we can continue to play our character after the ng++ final boss ? that's a relief lol it would have bothered me to have to create a new character and lose my progress

Correct, there is 1 problem with multiple playthroughs on the same savegame atm.
If you summoned one of the useless helpers infront of a boss(which probably died on 1seconds) The "I stand Alone" achievement will not trigger on Subsequent playthroughs on the same savefile.

Other than that, anything is working as intended. There is also a Bug with the "The First Berserker" and reading the diary but that ones a bit hit or miss. other than that, just enjoy the game!
< >
Menampilkan 31-36 dari 36 komentar
Per halaman: 1530 50