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It was also my point that these 1-3piece boni are incredibly strong, hence why the Jar which is like Nioh's Yasakani Magatama just opens up the cookie box.
Dipping into 2piece bonus with 1 piece of equipment makes for ridiculous combinations with minimal investment. I never questioned the potency of them, i even advocated for them in favor over the 7-8 Piece Set bonusses.
What i meant with the latter part is that i really enjoyed the last 2 Bosses, nothing like Lucillius or Bahamut Versa in Granblue Relink but a decent enough mechanical fight albeit on the easy side. People are crying for nerfs left and right and not even bothering learning the fights. Which is what sprouted that earlier comment of mine.
Oh I 100% agree the last 2 bosses were PEAK.
Just so you know I never complained about the bosses in this game in fact like you I enjoyed 90% of them and I would don't want any nerfs I want MORE enemies, boss attacks,...etc.
We share our opinion on that good sir, NG+ should have some extra spice.
Wish the devs would just go all out, do whatever they want with basegame and just stay true to their vision... and maybe go beyond... 3rd phase for Reese when?!
Atm I have not got to the legendary gear yet so still on epic, But I will see how It feels when I get there.
Sidenote, Greatsword unite!
This is not really true. NG rewards the player with Epics at the END of the game and if you do not choose NG+ you can craft Epics. However if you want Epics to drop you need to play NG+.
The same with Legendary in that they are rewarded at endgame missions, but to get them to drop while playing you have to progress to NG++.
Purples are Uniques not Epics, Basegame allows uniques and last mission has a bypass to drop Epics from the next difficulty along with some sidequests which adhere to the same rules.
So with that in mind you can get Legendarys in NG+ from the last mission and sidequests and much more likely in NG++ altogether as featured in the droptable.
Spot on
Yeah they should have made the last loot tier red or something, as its too much like the epic tier.
Like you I also intend to de more playthroughs as all of my time has been with the great sword and I have yet to touch the over weapons to see how their playstyles are.
The real kicker in player power came from the ever-increasing attribute %s on gear. I had around level 310 gear at the end and I was rolling things like Reduced DMG 10%+, DMG Increase 12%+, Stamina DMG Increase 10%+, Stamina Recovery 13%+... these things stacked so high that I was just doing MASSIVE damage while taking very minimal in return. I could almost avoid half the mechanics because the outgoing damage was staggering them so quickly that I could afford to heal back the incoming damage from brutal slapping them when it was said and done.
Phantom form also becomes an absolute juggernaut, and I know some people choose not to use those mechanics but for me, I just play with what I'm given - I don't set arbitrary goal posts. Heck I even switched to the ghost spirit that increased my Fury gen by 30% and gave me 5% bar back per Fury used; when paired with Volcanic Fury, I was resetting my Phantom bar in seconds. Him slapping for 100K+ per strike was just wrecking, and I could get 6 of them off per bar. Just crazy.
All in all fun, but I agree with wishing the NG cycles had.... more. Just anything changed up to make it a little more interesting. I respect that they added new skills and gear tiers and I liked the idea of bosses not becoming HP Sponges but rather just doing more damage to kind of race you, but I agree that Nioh still sets the standard for NG cycle gameplay.
C'est la vie, still a 10/10 game and an instant GOAT for me in the history books. Will keep an eye on DLCs and updates in the future to come back for it. (There is no NG+++, they don't even give you an option to start again when you finish NG++)
you mean that once you finish you're ng++ journey it's the end ? Or can we continue to play with our character ? I like replaying missions with an op character
I have a little trauma on that matter since the first Lords of the Fallen (2014) game lol terrible game design imho
1. Can you go back to other levels after beating the final boss but before NG+ starts, or does it automatically kick you to NG+ after the last boss fight?
2. Do all items/collectibles/chests/ect respawn?
3. What is available from the start of NG+? Do you still have the blacksmith and stat change lady right from the start or do you have to unlock them just like NG?