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Turns out the devs were wrong. They lazily put B scaling on every, and I do mean literally every weapon in the game. The demo weapons shouldn't be nerfed. The late game weapons should be buffed. Scaling tier is literally, objectively pointless because all weapons are B.
Why not A or eventually S, and what's the point of even having the tier system in the first place?
These questions would be asked by anyone with common sense, of which the devs have none.
Disagree, I tested lvl 152 demo weapon vs a well-rolled lvl 149 epic (orange color, these are the highest you can get in NG and will drop only from elites during final mission), and the demo weapon did about 10% more damage (eyeballing on actual monsters). This was at 60 in primary damage stat (and it appears you can keep stacking beyond that without diminishing returns kicking in). Tests were on the final NG monsters at the last checkpoint before Ozma.
Granted it's not apples-to-apples because the epic had a stamina damage modifier that wasn't contributing to damage numbers, but you definitely need orange epic tier weapons to even begin to compete with the demo weapons. Essentially, the three random stat modifiers plus any fixed modifier and any set bonus on the epic weapon must add more to your damage than the 200ish in the attack stat from the demo weapon you are giving up, and that is a heavy lift.
Interesting. I hadn't considered literally upgrading ("augmenting" in this game) the demo weapons to such high levels. That's a lot of mats lol. Edit: What I mean is, most people are going to let them collect dust, and in that scenario they absolutely do get outclassed by drops eventually.
You'll never get a set ability if you decide to keep the demo weapon.