The First Berserker: Khazan

The First Berserker: Khazan

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Make the game great again
The game is good and all. I like that it tried to get inspiration from other souls-likes. And especially great part is that it isn't some DS. But from my point of view there are alot of things that should be worked on in Khazan.
1) Teleportation. Why should I go to Crevice to move to different Blade nexus on the map? Just add teleportation option.
2) There is no item to return to Blade nexus (or I didn't find it yet). Why? Sometimes you just want to get to the checkpoint and leave (IRL circumstances). But here you have to die, use the stone to collect lost Crystals...
2) Still no Dualshock or Dualsense support? And I'm not even talking about controls remapping... This function is needed.
3) Mobs AI.
-----Especially archers. When they spot you they continue to shoot through walls (without any result ofcourse). Let them wait for you to come out. Or change the position to see you.
-----When the enemy is killed from afar (while other mobs looking at the opposite direction from you) all other mobs instantly run towards you even when you hid behind the corner (they didn't see you). I know that this isn't some stealth game. But this is just a proposal. What would be great.
-----Enemies chasing you till the end... It's... Realistic? But in souls-like it's very bothersome.
4) Still alot of bugs with mob killing trainig mission. Too many I should say for 70$ game. Is it too hard to fix them?
5) Alot of save points are too far from the bosses. If they are there for boss fights, why aren't they near them. It's a waste of time to run to boss all the time.
6) Elite enemies are before save points. It looks like intended difficulty spike. And to be honest - rather poor choice. Especially when all the mobs are chasing you till the end. And you have to kill all of them again to get to the death point.
7) Progress in the missions isn't saved (at least those from demo). Blade Nexuses aren't discovered and all story events are triggering again
Last edited by Amenoso; Apr 2 @ 8:11am
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Showing 1-2 of 2 comments
1) 2) Yeah I agree. Compared to all other souls-like this game has the WORST hub. It looks good for the first time, but when you're farming bosses for materials, the hub layout made the process unbearable.
Also, why can't we travel from the blade nexus?
You have to travel back to the crevice, and from the crevice go up the map, and then choose your desired location (the very next/before nexus). What the hell is this design?
Originally posted by Nich van Go:
1) 2) Yeah I agree. Compared to all other souls-like this game has the WORST hub. It looks good for the first time, but when you're farming bosses for materials, the hub layout made the process unbearable.
Also, why can't we travel from the blade nexus?
You have to travel back to the crevice, and from the crevice go up the map, and then choose your desired location (the very next/before nexus). What the hell is this design?
They should have just put in teleportation from the bonfires. Running back to places is not hardcore, its a burden.
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Showing 1-2 of 2 comments
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