The First Berserker: Khazan

The First Berserker: Khazan

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to those of you who have beaten the game or have at least gotten to the final areas
did you find the basic levels and enemy pupulations/spawns to be overbearing?

I didn't but maybe i'm crazy. they seem to really want to nerf enemy placements/spawns/stats or at least one of those things in the late game and I can't think of anything off the top of my head that felt crazy. for me, going through the levels is fun, but not challenging. all enemies die in a single combo or reflect/execute. any small enemies die in a single AOE skill. elite enemies die in a single reflect>combo>execute. idk let me know what you think
Última edición por ZexxCrine; 1 ABR a las 22:07
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ZexxCrine 2 ABR a las 8:11 
Bump just to get more opinions
Anime 2 ABR a las 8:18 
Ya, in the level leading to Elmaine, there were sooo many monsters that i just ran past them, hoping for a checkpoint. And then after activating the electric orb, i got locked out from picking up the loot i skipped. Ain't no way in hell am i going to replay that trash level ever again in my life, doubt any patch will fix that nonsense
Dregora 2 ABR a las 8:19 
I personally have felt like in the late game / final areas the placement have gotten a bit.. lazy. For example two of those mage demons with long tails in a very narrow spot having two of them is just.. lazy. One I get, two? A bit too much.

Big eye with like 10+ little eyes or bats that cause hallucination? Lame.

I don't have the biggest issue with ganks until they're just putting as much in a room as they humanly can. I dislike that personally.

Also the side missions have gotten lazier bosses. For example the goat ghost or the Viper standalones had a bit more fluff to them.. they were still 90% a copy paste, but they did have some extra fluff to them in terms of combo strings to catch you off guard, which was at least a bit more effort.

But yeah late game deff feels like it has this ''we dont know how to make it more challenging so let us put them in annoying spots'' vibe to it.



I want to stress that I didn't have massive issues beating them. I got by just fine. I'm directly trying to base it off of how fun I thought it was to do so. And it wasn't. So for me once I feel like something sucks the fun out of it (and that doesn't mean it has to be nerfed or get weaker) I generally dislike it. And no things being difficult don't mean they suck the fun out of it. Inconvenience for the sake of inconvenience to me does.
Última edición por Dregora; 2 ABR a las 8:21
vXViper 2 ABR a las 8:44 
Publicado originalmente por ZexxCrine:
did you find the basic levels and enemy pupulations/spawns to be overbearing?

I didn't but maybe i'm crazy. they seem to really want to nerf enemy placements/spawns/stats or at least one of those things in the late game and I can't think of anything off the top of my head that felt crazy. for me, going through the levels is fun, but not challenging. all enemies die in a single combo or reflect/execute. any small enemies die in a single AOE skill. elite enemies die in a single reflect>combo>execute. idk let me know what you think
Everything was fine, I think if they make it easier it will be a sad day for us gamers.
ForceKin 2 ABR a las 10:11 
I found it to be a bit annoying late game. They really overdid it on some of the levels with enemies positioned around corners to ambush you from behind, or archers in what felt like half the encounters just being a bit of a pain. It was certainly manageable, and I thought they struck a good balance as far as amount of heals needed between shortcuts/blade nexuses, but by the end of the game I wasn't really enjoying the levels as much as I would have if they had just eased up a bit and made it less ganky.
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Publicado el: 1 ABR a las 22:07
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