The First Berserker: Khazan

The First Berserker: Khazan

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to those of you who have beaten the game or have at least gotten to the final areas
did you find the basic levels and enemy pupulations/spawns to be overbearing?

I didn't but maybe i'm crazy. they seem to really want to nerf enemy placements/spawns/stats or at least one of those things in the late game and I can't think of anything off the top of my head that felt crazy. for me, going through the levels is fun, but not challenging. all enemies die in a single combo or reflect/execute. any small enemies die in a single AOE skill. elite enemies die in a single reflect>combo>execute. idk let me know what you think
Last edited by ZexxCrine; Apr 1 @ 10:07pm
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Showing 1-15 of 20 comments
Baron01 Apr 1 @ 10:40pm 
No.

And learn to capitalize, get some more imagination and flair to your troll posts.
sgrey Apr 1 @ 10:48pm 
Not everything. Most of it is fine, but there are some areas with absurd enemy placements. There are often areas where there are up to 4 or 5 elites together with absurd health, surrounded by a bunch of regular mobs.
I also "appreciated" the troll placement of monsters in the Trokka's castle. Where you fight the elite chaos beast, lose some heals and think "ok, he was an elite, probably won't respawn". Then go rest and he respawns. In addition there like 10 undead with massive maces in the room next to it with a mage. Cool times.
spellsnare Apr 1 @ 10:53pm 
Originally posted by ZexxCrine:
did you find the basic levels and enemy pupulations/spawns to be overbearing?

I didn't but maybe i'm crazy. they seem to really want to nerf enemy placements/spawns/stats or at least one of those things in the late game and I can't think of anything off the top of my head that felt crazy. for me, going through the levels is fun, but not challenging. all enemies die in a single combo or reflect/execute. any small enemies die in a single AOE skill. elite enemies die in a single reflect>combo>execute. idk let me know what you think
i would says they should buff the trash mob a little bit because like you says is they died to fast just 1 or 2 swipe and they are dead except the elite mob of course but at least there some ''waypoint'' so that help

i really hope in the future if they do a ''hard mode'' they will make the trash mob a little bit durable
Mike Apr 1 @ 10:54pm 
Who wants to nerf enemy placements? If that is true, I would ask WHY?

Imo the game could use MORE enemies in some of the levels, and my biggest issue with the game is that in NG+ the enemy placements are identical so we don't get the Nioh experience where late game enemies are placed in early game areas, nor do we get buffed normal enemies that are harder to kill.

I really hope they don't nerf anything else as I'm at the end of NG+ and my great sword build is wiping the floor with bosses and enemies a like.
Originally posted by Baron01:
No.

And learn to capitalize, get some more imagination and flair to your troll posts.

what do you mean? they literally posted in the community update that they were looking to nerf sections of the late game levels. you can look at it yourself. theres no troll here i'm genuinly curious if anyone here represents the target audience for those nerfs. april fools was yesterday my guy.
Last edited by ZexxCrine; Apr 1 @ 11:17pm
Originally posted by sgrey:
Not everything. Most of it is fine, but there are some areas with absurd enemy placements. There are often areas where there are up to 4 or 5 elites together with absurd health, surrounded by a bunch of regular mobs.
I also "appreciated" the troll placement of monsters in the Trokka's castle. Where you fight the elite chaos beast, lose some heals and think "ok, he was an elite, probably won't respawn". Then go rest and he respawns. In addition there like 10 undead with massive maces in the room next to it with a mage. Cool times.

what are we calling elites in this context? I have never seen two eleite enemies together aside from the "Boss" sections through fog doors in some sidequests.
do you remember a specific example that you are talking about out of curiosity?
Last edited by ZexxCrine; Apr 1 @ 11:19pm
nah its balanced, the only issue is trokka and viper. they need tuning. they are too hard for the level you fight them at.
ben Apr 1 @ 11:30pm 
Originally posted by ZexxCrine:
what are we calling elites in this context? I have never seen two eleite enemies together aside from the "Boss" sections through fog doors in some sidequests.
do you remember a specific example that you are talking about out of curiosity?

The only time I saw two elites together was in the final mission with 2 twisted mages together. Even that though I felt was fine. I didn't really have any trouble with any area particularly in the game.
Last edited by ben; Apr 1 @ 11:31pm
Baron01 Apr 2 @ 12:32am 
I do not like fighting fodder in Khazan. Fighting against elites or bosses is great but fodder is just annoying and boring. Some of the main missions are way too long and have way too much fodder. The few late missions, you are killing few types of enemies over and over. The game would be better if they shorten main mission by 1/3 and significantly reduce amount of normal enemies in all missions. Replace those removed monsters with few elite fights and maybe a mini-boss mid-mission for the main ones.
Mike Apr 2 @ 12:37am 
Originally posted by Baron01:
I do not like fighting fodder in Khazan. Fighting against elites or bosses is great but fodder is just annoying and boring. Some of the main missions are way too long and have way too much fodder. The few late missions, you are killing few types of enemies over and over. The game would be better if they shorten main mission by 1/3 and significantly reduce amount of normal enemies in all missions. Replace those removed monsters with few elite fights and maybe a mini-boss mid-mission for the main ones.

All they need to do is pull a Nioh where on NG+ cycles normal enemies get buffs, new moves, and late game enemies make earlier appearances in the game (also different enemy spawns).

In fact they could have given the normal enemies that red armor bar that some of the elites have, as that would really make them more of a challenge.
Last edited by Mike; Apr 2 @ 12:44am
Zerixar Apr 2 @ 12:42am 
Originally posted by ZexxCrine:
did you find the basic levels and enemy pupulations/spawns to be overbearing?

I didn't but maybe i'm crazy. they seem to really want to nerf enemy placements/spawns/stats or at least one of those things in the late game and I can't think of anything off the top of my head that felt crazy. for me, going through the levels is fun, but not challenging. all enemies die in a single combo or reflect/execute. any small enemies die in a single AOE skill. elite enemies die in a single reflect>combo>execute. idk let me know what you think
I thought it was fine as is.
Wow more nerfs, that is absolutely PATHETIC. We really ARE in a race to finish the game before it gets completely ruined.

Levels are just about the last thing that needs to be nerfed. They are WAY too easy and offer no threat to the player. It's only in the later part of the game that they even throw enough at the player to be fun. I was almost never below half healing items when I reached the next checkpoint.
Having played many of these games before you start learn how to approach an area before going in.

See a ranged enemy, take it out with javelin
peak with the camera before going around a corner
see enemy with its back turned, there's probably something to gank you while you sneak up.

The game has plenty of these things that we also found in FromSoftware games but we're just more experienced now.
Originally posted by Phishfood:
Having played many of these games before you start learn how to approach an area before going in.

See a ranged enemy, take it out with javelin
peak with the camera before going around a corner
see enemy with its back turned, there's probably something to gank you while you sneak up.

The game has plenty of these things that we also found in FromSoftware games but we're just more experienced now.

They weren't supposed to directly copy From Software's "things." Normally making a game involves coming up with your own, new things.

Also, the enemies and environments just aren't as complex or challenging overall. They would probably be hard to fight if you were restricted to the capabilities of a Dark Souls melee build, but that's not your toolkit. All of the trash mobs get absolutely shredded by your moves once you get past the first part of the game, and elites do too.
Originally posted by Phishfood:
Having played many of these games before you start learn how to approach an area before going in.

See a ranged enemy, take it out with javelin
peak with the camera before going around a corner
see enemy with its back turned, there's probably something to gank you while you sneak up.

The game has plenty of these things that we also found in FromSoftware games but we're just more experienced now.
But i find also that game far more ''permissive'' then elden ring and dark soul because the windows of parry (brinkguard) is much more wider then elden ring or dark soul. Also there not many abilities like Khazan can do compared to elden ring that you can only make one per time compared to Khazan that you can chain them if you have enough soul point.

I don't know if this me or that i have ''experience'' like you says but this is not a complaint i really like both game but if i was to choose between them i would go for Khazan since that you can punish mob and boss severly if you time you perfect brinkguard.
Last edited by spellsnare; Apr 2 @ 5:58am
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Date Posted: Apr 1 @ 10:07pm
Posts: 20