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And learn to capitalize, get some more imagination and flair to your troll posts.
I also "appreciated" the troll placement of monsters in the Trokka's castle. Where you fight the elite chaos beast, lose some heals and think "ok, he was an elite, probably won't respawn". Then go rest and he respawns. In addition there like 10 undead with massive maces in the room next to it with a mage. Cool times.
i really hope in the future if they do a ''hard mode'' they will make the trash mob a little bit durable
Imo the game could use MORE enemies in some of the levels, and my biggest issue with the game is that in NG+ the enemy placements are identical so we don't get the Nioh experience where late game enemies are placed in early game areas, nor do we get buffed normal enemies that are harder to kill.
I really hope they don't nerf anything else as I'm at the end of NG+ and my great sword build is wiping the floor with bosses and enemies a like.
what do you mean? they literally posted in the community update that they were looking to nerf sections of the late game levels. you can look at it yourself. theres no troll here i'm genuinly curious if anyone here represents the target audience for those nerfs. april fools was yesterday my guy.
what are we calling elites in this context? I have never seen two eleite enemies together aside from the "Boss" sections through fog doors in some sidequests.
do you remember a specific example that you are talking about out of curiosity?
The only time I saw two elites together was in the final mission with 2 twisted mages together. Even that though I felt was fine. I didn't really have any trouble with any area particularly in the game.
All they need to do is pull a Nioh where on NG+ cycles normal enemies get buffs, new moves, and late game enemies make earlier appearances in the game (also different enemy spawns).
In fact they could have given the normal enemies that red armor bar that some of the elites have, as that would really make them more of a challenge.
Levels are just about the last thing that needs to be nerfed. They are WAY too easy and offer no threat to the player. It's only in the later part of the game that they even throw enough at the player to be fun. I was almost never below half healing items when I reached the next checkpoint.
See a ranged enemy, take it out with javelin
peak with the camera before going around a corner
see enemy with its back turned, there's probably something to gank you while you sneak up.
The game has plenty of these things that we also found in FromSoftware games but we're just more experienced now.
They weren't supposed to directly copy From Software's "things." Normally making a game involves coming up with your own, new things.
Also, the enemies and environments just aren't as complex or challenging overall. They would probably be hard to fight if you were restricted to the capabilities of a Dark Souls melee build, but that's not your toolkit. All of the trash mobs get absolutely shredded by your moves once you get past the first part of the game, and elites do too.
I don't know if this me or that i have ''experience'' like you says but this is not a complaint i really like both game but if i was to choose between them i would go for Khazan since that you can punish mob and boss severly if you time you perfect brinkguard.