The First Berserker: Khazan

The First Berserker: Khazan

View Stats:
Ozma Boss fight
This fight is absolutely insane. I am not that type of a person that comes out here and scream for nerfs, but i think this boss is absolutely insane and difficult. It has 3 phases!!! and you only get 8 heals maximum, this is pretty challenging.

Not to mention it takes forever, especially the first phase. This Boss has too much hp, i mean sh*t every boss is almost a tank in this game, but this dude is nuts. His second phase is brutal AF and i mean BRUTALLLLLLLLLL AFFFF its impossible to learn it.

At this point i dont know what to do, i just keep dying over and over and over and over. I'm trying to not to give up, but holy sh*t this fight is atrocious.

Any tips are welcome i suppose.
< >
Showing 1-4 of 4 comments
8 heals+will power orbs+soul stones+the healing spirit for another orb and 30% health recovery. You have more than enough sustain.

Biggest tip anyone can have on this fight, is reflect in the first phase, he has a ton of openings if you do.
seemed hard at 1st but after my 1st clear i can beat him pretty consistently now. there are a lot more opening than you think. alot of people like to back away from the big explosions but if you stay in there and brink guard/dodge you can find some big damage windows
It IS the final boss. It should technically be the most difficult one right? Its not impossible as people have beaten it, so calling for nerfs across the board seems like you're just frustrated with getting beat.

If you want to ask for specific nerfs, is there one particular move that comes out too fast to adapt to? Bad hit detection?
Noop (Banned) Apr 1 @ 2:55pm 
It mostly comes down to learning all the different moves and parrying it. If you parry certain moves at the end of a combo you will stun the boss and get an opening to combo for free.

The boss has an insane amount of moves compared to most other bosses in other games so it will take longer to get it down.
Also parry the spears in the first phase cuz if you do there is no ground effect that you can randomly step into while comboing.
< >
Showing 1-4 of 4 comments
Per page: 1530 50